public void GameOver()
    {
        layerManager.Silence();

        for (int i = 0; i < 2; i++)
        {
            if (baseObj[i].activeInHierarchy == true)
            {
                winner = i;
                print("Winner: " + winner);
            }
        }

        winAlert[winner].SetActive(true);

        audioSource.PlayOneShot(winSting);

        respManager.StartCoroutine("EndMatch");
    }