public GameObject LoadEffect(string name) { if (m_Effects.ContainsKey(name)) { return(GameObject.Instantiate(m_Effects[name])); } else { GameObject go = mAssetFactory.LoadEffect(name); m_Effects.Add(name, go); go.transform.position = Vector3.up * -2f; return(GameObject.Instantiate(go)); } }
public GameObject LoadEffect(string name) { return(resourcesAssetFactory.LoadEffect(name)); }