Ejemplo n.º 1
0
    private void LoadIconTexture(ITEM_ICON_TYPE icon_type, int icon_id)
    {
        iconID = icon_id;
        icon.set_enabled(true);
        switch (icon_type)
        {
        case ITEM_ICON_TYPE.UNKNOWN:
            icon.set_enabled(false);
            break;

        case ITEM_ICON_TYPE.COMMON:
            icon.mainTexture = null;
            if (icon_id <= 0)
            {
                icon.set_enabled(false);
            }
            else
            {
                ResourceLoad.ItemIconLoadCommonTexture(this, icon_id, delegate(ItemIcon _item_icon, Texture _tex, int _icon_id)
                {
                    if (iconID == _icon_id)
                    {
                        icon.mainTexture = _tex;
                        OnIconLoaded();
                    }
                });
                icon.depth = rarityFrame.depth - 1;
                UITexture uITexture5 = icon;
                int       num        = 64;
                icon.height      = num;
                uITexture5.width = num;
                UISprite uISprite5 = rarityFrame;
                num = 120;
                rarityFrame.height   = num;
                uISprite5.width      = num;
                iconTypeSprite.depth = rarityFrame.depth + 1;
            }
            break;

        case ITEM_ICON_TYPE.STAMP:
            icon.mainTexture = null;
            if (icon_id <= 0)
            {
                icon.set_enabled(false);
            }
            else
            {
                ResourceLoad.ItemIconLoadStampTexture(this, icon_id, delegate(ItemIcon _item_icon, Texture _tex, int _icon_id)
                {
                    if (iconID == _icon_id)
                    {
                        icon.mainTexture = _tex;
                        OnIconLoaded();
                    }
                });
                icon.depth = rarityFrame.depth - 1;
                UITexture uITexture3 = icon;
                int       num        = 64;
                icon.height      = num;
                uITexture3.width = num;
                UISprite uISprite3 = rarityFrame;
                num = 120;
                rarityFrame.height   = num;
                uISprite3.width      = num;
                iconTypeSprite.depth = rarityFrame.depth + 1;
            }
            break;

        case ITEM_ICON_TYPE.QUEST_ITEM:
        {
            icon.mainTexture = null;
            ResourceLoad.ItemIconLoadQuestItemIconTexture(this, icon_id, delegate(ItemIcon _item_icon, Texture _tex, int _icon_id)
                {
                    if (iconID == _icon_id)
                    {
                        icon.mainTexture = _tex;
                        OnIconLoaded();
                    }
                });
            icon.depth = rarityFrame.depth + 1;
            SetQuestIconItemSize(questIconSizeType, out int monsterIconSize, out int rarityFrameSize);
            UITexture uITexture2 = icon;
            int       num        = monsterIconSize;
            icon.height      = num;
            uITexture2.width = num;
            UISprite uISprite2 = rarityFrame;
            num = rarityFrameSize;
            rarityFrame.height   = num;
            uISprite2.width      = num;
            iconTypeSprite.depth = icon.depth + 1;
            break;
        }

        case ITEM_ICON_TYPE.DEGREE:
            icon.mainTexture = null;
            if (icon_id <= 0)
            {
                icon.set_enabled(false);
            }
            else
            {
                DegreeTable.DegreeData data = Singleton <DegreeTable> .I.GetData((uint)icon_id);

                if (data == null)
                {
                    icon.set_enabled(false);
                }
                else
                {
                    ResourceLoad.ItemIconLoadDegreeIconTexture(this, data.type, delegate(ItemIcon _item_icon, Texture _tex, DEGREE_TYPE _type_id)
                    {
                        icon.mainTexture = _tex;
                        OnIconLoaded();
                    });
                    icon.depth = rarityFrame.depth - 1;
                    UITexture uITexture6 = icon;
                    int       num        = 64;
                    icon.height      = num;
                    uITexture6.width = num;
                    UISprite uISprite6 = rarityFrame;
                    num = 120;
                    rarityFrame.height   = num;
                    uISprite6.width      = num;
                    iconTypeSprite.depth = rarityFrame.depth + 1;
                }
            }
            break;

        case ITEM_ICON_TYPE.POINT_SHOP_ICON:
            icon.mainTexture = null;
            if (icon_id <= 0)
            {
                icon.set_enabled(false);
            }
            else
            {
                ResourceLoad.ItemIconLoadPointShopPointIconTexture(this, icon_id, delegate(ItemIcon _item_icon, Texture _tex, int _type_id)
                {
                    icon.mainTexture = _tex;
                    OnIconLoaded();
                });
                icon.depth = rarityFrame.depth - 1;
                UITexture uITexture4 = icon;
                int       num        = 64;
                icon.height      = num;
                uITexture4.width = num;
                UISprite uISprite4 = rarityFrame;
                num = 120;
                rarityFrame.height   = num;
                uISprite4.width      = num;
                iconTypeSprite.depth = rarityFrame.depth + 1;
            }
            break;

        default:
            icon.mainTexture = null;
            if (icon_id <= 0)
            {
                icon.set_enabled(false);
            }
            else
            {
                ResourceLoad.ItemIconLoadItemIconTexture(this, icon_id, delegate(ItemIcon _item_icon, Texture _tex, int _icon_id)
                {
                    if (iconID == _icon_id)
                    {
                        icon.mainTexture = _tex;
                        OnIconLoaded();
                    }
                });
                icon.depth = rarityFrame.depth - 1;
                UITexture uITexture = icon;
                int       num       = 64;
                icon.height     = num;
                uITexture.width = num;
                UISprite uISprite = rarityFrame;
                num = 120;
                rarityFrame.height   = num;
                uISprite.width       = num;
                iconTypeSprite.depth = rarityFrame.depth + 1;
            }
            break;
        }
    }