Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (IsDead && TimeCounter < ResurrectionTime)
        {
            TimeCounter += Time.deltaTime;
            //Debug.Log("Dead and Wait");
        }
        else if (IsDead && TimeCounter >= ResurrectionTime)
        {
            HPRemain    = HP;
            TimeCounter = 0;
            IsDead      = false;
            gameObject.transform.position         = StrongHoldPosition;
            GetComponent <NavMeshAgent>().enabled = true;
            //Debug.Log("Dead and Already");
        }

        if (HPRemain > 0 && !IsDead)
        {
            Action();
            //Debug.Log("Alive and moving");
        }
        else if (HPRemain <= 0 && !IsDead)//生命值为0但不是未死状态
        {
            IsDead = true;
            MissionChecker();
            Debug.Log("awsl");
            ResourceController.CreateObject(this.gameObject, transform.position, transform.rotation);
            this.transform.position = VeryFar;
            GetComponent <NavMeshAgent>().enabled = false;
            //Debug.Log("Alive but Already to Dead");
        }
    }