private void OnResetPlotter(ResetPlotterEvent e) { plotter.transform.position = tileDataMap[currentLevelData.startTileID].tileLocation; plotter.GetComponent <PathPlotter>().ResetPlotter(); plotter.GetComponent <PathPlotter>().SetInitialAllowedTiles(currentLevelData.startTileID, tileDataMap[currentLevelData.startTileID].neighbouringTiles); }
private void OnResetPlotter(ResetPlotterEvent e) { laserEnds[0].GetComponent <EnemyLaserEnd>().ResetLaser(); laserEnds[1].GetComponent <EnemyLaserEnd>().ResetLaser(); }
private void OnResetPlotter(ResetPlotterEvent e) { ResetEnemy(); }
private void OnResetPlotter(ResetPlotterEvent e) { ResetTimer(); }