private void StateChanged(object sender, EventArgs e) { while (m_computingPeakDb) { Thread.Sleep(10); Console.WriteLine("m_computingPeakDb..."); } m_PeakDb = null; if (m_PcmDataBuffer != null) { Console.WriteLine("ALLOCATING m_PcmDataBuffer"); m_PcmDataBuffer = new byte[m_PcmDataBufferLength]; } //m_PcmDataBuffer.Initialize(double.NegativeInfinity); Console.WriteLine("ALLOCATING m_AverageValue"); m_AverageValue = new double[2]; ResetHandler del = ResetEvent; if (del != null) { del(this, new ResetEventArgs()); } }
public BaseRecycler(CreateHandler createHandler, CheckValidHandler checkValidHandler, ResetHandler resetHandler, DestroyHandler destroyHandler) { items = new QueuedList <T>(); OnCreateHandler = createHandler; OnCheckValidHandler = checkValidHandler; OnResetHandler = resetHandler; OnDestroyHandler = destroyHandler; }
void Start() { rst = GameObject.Find("SceneController").GetComponent <ResetHandler>(); normal = GameObject.Find("Start button"); //1 declining = GameObject.Find("Shrink button"); //2 moving = GameObject.Find("Approx button"); //3 ResetTimer(); }
// private static void RaiseGlobalEventProc(GlobalEvent globalEvent, bool forceSeparateThread, RaiseGlobalEvent_CreateNewEvent CreateNewEvent, RaiseGlobalEvent_QueueNextEvent QueueNextEvent) // { // try // { // RunningEventData data; // lock (runningEvents) // { // if (runningEvents.TryGetValue(globalEvent, out data)) // { // QueueNextEvent(data); // return; // } // if (!GlobalEventAction(globalEvent, null)) // { // return; // } // data = CreateNewEvent(globalEvent); // runningEvents.Add(globalEvent, data); // } // RaiseGlobalEventStart(data, forceSeparateThread); // } // catch (Exception exception) // { // FomsLogger.WriteError(exception, null); // } // } /// <summary> /// The reset fatal restart interval. /// </summary> /// <param name="resetFatalRestartInterval"> /// The reset fatal restart interval. /// </param> /// <returns> /// The <see cref="bool"/>. /// </returns> public static bool ResetFatalRestartInterval(ResetHandler <TimeSpan> resetFatalRestartInterval) { if (resetFatalRestartInterval != null) { var fatalRestartInterval = LifeService.fatalRestartInterval; resetFatalRestartInterval(ref fatalRestartInterval); return(ResetFatalRestartInterval(fatalRestartInterval)); } return(false); }
public static int Process(Bootstrapper configuredBootstrapper, string[] args) { var configHandler = new ConfigHandler(configuredBootstrapper); var startHandler = new StartHandler(configuredBootstrapper); var resetHandler = new ResetHandler(configuredBootstrapper); var parserResult = Parser.Default.ParseArguments <ConfigureOptions, StartOptions, ResetOptions>(args); return(parserResult.MapResult( (ConfigureOptions options) => configHandler.Handle(options), (StartOptions options) => startHandler.Handle(options), (ResetOptions options) => resetHandler.Handle(options), errs => 1)); }
public ActorController( ActorSettings settings, ActorModel model, MoveHandler moveHandler, InteractHandler interactHandler, PushHandler pushHandler, ResetHandler resetHandler) { _settings = settings; _model = model; _moveHandler = moveHandler; _interactHandler = interactHandler; _pushHandler = pushHandler; _resetHandler = resetHandler; }
public LevelController( MonoBehaviour coroutineRunner, LevelControls levelControls, EventBus gameEventBus, StartHandler startHandler, PauseHandler pauseHandler, DeathHandler deathHandler, ResetHandler resetHandler, FinishHandler finishHandler) { _coroutineRunner = coroutineRunner; _levelControls = levelControls; _gameEventBus = gameEventBus; _startHandler = startHandler; _pauseHandler = pauseHandler; _deathHandler = deathHandler; _resetHandler = resetHandler; _finishHandler = finishHandler; }