Ejemplo n.º 1
0
 public override void ResetEffects()
 {
     ResetEffectsEvent?.Invoke(this);
     GuardDamage = 1;
     GuardCrit   = 0;
     GuardBuff   = 1;
     GuardRad    = 0;
     itemSpeed   = 1;
 }
Ejemplo n.º 2
0
        public override void ResetEffects()
        {
            ResetEffectsEvent?.Invoke(this);
            GuardDamage = 1;
            GuardCrit   = 0;
            GuardBuff   = 1;
            GuardRad    = 0;
            itemSpeed   = 1;

            trueInvisible = false;

            player.fullRotation = 0;

            shouldSendHitPacket = false;

            if (Shake > 120 * ModContent.GetInstance <Configs.GraphicsConfig>().ScreenshakeMult)
            {
                Shake = (int)(120 * ModContent.GetInstance <Configs.GraphicsConfig>().ScreenshakeMult);
            }
        }
 public override void ResetEffects(NPC npc)
 {
     ResetEffectsEvent?.Invoke(npc);
 }