public override void ResetEffects() { ResetEffectsEvent?.Invoke(this); GuardDamage = 1; GuardCrit = 0; GuardBuff = 1; GuardRad = 0; itemSpeed = 1; }
public override void ResetEffects() { ResetEffectsEvent?.Invoke(this); GuardDamage = 1; GuardCrit = 0; GuardBuff = 1; GuardRad = 0; itemSpeed = 1; trueInvisible = false; player.fullRotation = 0; shouldSendHitPacket = false; if (Shake > 120 * ModContent.GetInstance <Configs.GraphicsConfig>().ScreenshakeMult) { Shake = (int)(120 * ModContent.GetInstance <Configs.GraphicsConfig>().ScreenshakeMult); } }
public override void ResetEffects(NPC npc) { ResetEffectsEvent?.Invoke(npc); }