protected override bool OnPrepare(UnityEngine.Object mainAsset) { // 开始异步加载场景 string[] splits = ResName.Split('/'); string sceneName = splits[splits.Length - 1]; AppEngine.Instance.StartCoroutine(StartLoading(sceneName)); return(true); }
protected override bool OnPrepare(UnityEngine.Object asset, bool result) { if (base.OnPrepare(asset, result) == false) { return(false); } // 开始异步加载场景 string[] splits = ResName.Split('/'); string sceneName = splits[splits.Length - 1]; Engine.Instance.StartCoroutine(StartLoading(sceneName)); return(true); }
public FieldSystem(DataRow row, Scan scan) : base(row, scan) { if (xlsName == Scan.ROW_ID) { isField = true; isRowId = true; Type = Type.GetType("System.Int32"); } else if ((ResName.Length >= Scan.SHEMA.Length) && (ResName.Substring(0, Scan.SHEMA.Length) == Scan.SHEMA)) { isShema = true; funcName = FieldFunc.getFuncName(xlsName); } }
private void AddNewName(IList list, Type resNameType, int insertPoint, object name, ushort language, byte[] data) { ResName newResName = (ResName)Activator.CreateInstance(resNameType, name); newResName.LanguageId = language; newResName.NumberOfLanguages = 1; newResName.DataEntry = data; if (insertPoint == -1) { list.Add(newResName); } else { list.Insert(insertPoint, newResName); } }
public static int ProcessTerminate(string ProcessName) { // Обнуляем PID... int ProcID = 0; // Фильтруем список процессов по заданной маске в параметрах и вставляем в массив... Process[] LocalByName = Process.GetProcessesByName(ProcessName); // Запускаем цикл по поиску и завершению процессов... foreach (Process ResName in LocalByName) { ProcID = ResName.Id; // Сохраняем PID процесса... ResName.Kill(); // Завершаем процесс... } // Возвращаем PID как результат функции... return(ProcID); }
protected void OnLoadRes() { UIRootCanvas.worldCamera = FrameMgr.Instance.UICamera; GameObjectUtil.SetLayer(FrameRoot, LayerDefine.UIHideLayer); FrameRoot.name = ResName.Replace(".prefab", ""); FrameRoot.SetActive(true); m_frameRenderer = new FrameVisibilityComponent(this); uiTweens = FrameRoot.GetComponentsInChildren <UITweenerBase>(false); OnFrameLoaded?.Invoke(this); //干掉没有用的Graphic m_frameRenderer.OptimizeFrameGraphic(); }
private void AddResource(object type, object name, ushort language, byte[] data) { ResType resType; if (type is ushort) { if (!_resTypeHeadID.TryGetValue((ushort)type, out resType)) { resType = new ResType(); _resTypeHeadID[(ushort)type] = resType; } } else { if (!_resTypeHeadName.TryGetValue((string)type, out resType)) { resType = new ResType(); _resTypeHeadName[(string)type] = resType; } } ResName resName; if (name is ushort) { if (!resType.NameHeadID.TryGetValue((ushort)name, out resName)) { resName = new ResName(); resType.NameHeadID[(ushort)name] = resName; } } else { if (!resType.NameHeadName.TryGetValue((string)name, out resName)) { resName = new ResName(); resType.NameHeadName[(string)name] = resName; } } resName.Languages[language] = new ResLanguage(data); }
private byte[] FindResourceInternal(object name, object type, ushort language) { ResType resType = null; if (type is ushort) { _resTypeHeadID.TryGetValue((ushort)type, out resType); } if (type is string) { _resTypeHeadName.TryGetValue((string)type, out resType); } if (resType == null) { return(null); } ResName resName = null; if (name is ushort) { resType.NameHeadID.TryGetValue((ushort)name, out resName); } if (name is string) { resType.NameHeadName.TryGetValue((string)name, out resName); } if (resName == null) { return(null); } if (!resName.Languages.TryGetValue(language, out ResLanguage resLanguage)) { return(null); } return((byte[])resLanguage.DataEntry.Clone()); }
public static int ProcessTerminate(string ProcessName) { // Setting default PID to 0... int ProcID = 0; // Filtering processes by name and creating array... Process[] LocalByName = Process.GetProcessesByName(ProcessName); // Using loop to terminate all processes from this array... foreach (Process ResName in LocalByName) { // Saving PID... ProcID = ResName.Id; // Terminating process... ResName.Kill(); } // Returning PID of terminated process or default value... return(ProcID); }
private void AddResource(object type, object name, ushort language, byte[] data) { ResType resType = null; // Allocate new object in case it is needed. ResType newResType; int newIndex; IList typeList; bool updateExisting; if (type is ushort) { ResType_Ordinal newOrdinalType = new ResType_Ordinal((ushort)type); newResType = newOrdinalType; typeList = _resTypeHeadID; newIndex = GetIndexOfFirstItemMatchingInListOrInsertionPoint(typeList, (ushort left, ushort right) => (int)left - (int)right, (ushort)type, out updateExisting); } else { ResType_Name newStringType = new ResType_Name((string)type); newResType = newStringType; typeList = _resTypeHeadName; newIndex = GetIndexOfFirstItemMatchingInListOrInsertionPoint(typeList, string.CompareOrdinal, (string)type, out updateExisting); } if (updateExisting) { resType = (ResType)typeList[newIndex]; } else { // This is a new type if (newIndex == -1) { typeList.Add(newResType); } else { typeList.Insert(newIndex, newResType); } resType = newResType; } Type resNameType; IList nameList; int nameIndex; if (name is ushort) { nameList = resType.NameHeadID; resNameType = typeof(ResName_Ordinal); nameIndex = GetIndexOfFirstItemMatchingInListOrInsertionPoint(nameList, (ushort left, ushort right) => (int)left - (int)right, (ushort)name, out updateExisting); } else { nameList = resType.NameHeadName; resNameType = typeof(ResName_Name); nameIndex = GetIndexOfFirstItemMatchingInListOrInsertionPoint(nameList, string.CompareOrdinal, (string)name, out updateExisting); } if (updateExisting) { // We have at least 1 language with the same type/name. Insert/delete from language list ResName resName = (ResName)nameList[nameIndex]; int newNumberOfLanguages = (int)resName.NumberOfLanguages + (data != null ? 1 : -1); int newIndexForNewOrUpdatedNameWithMatchingLanguage = GetIndexOfFirstItemMatchingInListOrInsertionPoint(nameList, nameIndex, resName.NumberOfLanguages, (object o) => ((ResName)o).LanguageId, (ushort left, ushort right) => (int)left - (int)right, language, out bool exactLanguageExists); if (exactLanguageExists) { if (data == null) { // delete item nameList.RemoveAt(newIndexForNewOrUpdatedNameWithMatchingLanguage); if (newNumberOfLanguages > 0) { // if another name is still present, update the number of languages counter resName = (ResName)nameList[nameIndex]; resName.NumberOfLanguages = (ushort)newNumberOfLanguages; } if ((resType.NameHeadID.Count == 0) && (resType.NameHeadName.Count == 0)) { /* type list completely empty? */ typeList.Remove(resType); } } else { // Resource file has two copies of same resource... ignore second copy return; } } else { // Insert a new name at the new spot AddNewName(nameList, resNameType, newIndexForNewOrUpdatedNameWithMatchingLanguage, name, language, data); // Update the NumberOfLanguages for the language list resName = (ResName)nameList[nameIndex]; resName.NumberOfLanguages = (ushort)newNumberOfLanguages; } } else { // This is a new name in a new language list if (data == null) { // Can't delete new name throw new ArgumentException(); } AddNewName(nameList, resNameType, nameIndex, name, language, data); } }