void Update()
    {
        if (Input.GetKeyDown(KeyCode.D) && MyTurn)
        {
            Buttons[3].interactable = true;
        }
        if (Input.GetKeyDown(KeyCode.K) && MyTurn && Able)
        {
            Keep();
        }
        if (Input.GetKeyDown(KeyCode.L))
        {
            LeaveTokyo();
        }

        if (Ready)
        {
            Able  = true;
            Ready = false;
            C.NotifyDices(Dices);
            RerollsRemaining--;
            RollRemainingText.text = RerollsRemaining.ToString();
        }



        if (RerollsRemaining < 1)
        {
            NotAllowingRoll();
        }
    }
 public void SetCanvasOn()
 {
     Able = false;
     if (OnTokyo)
     {
         SetPoints(0, 0, 2);
     }
     RerollsRemaining       = 3;
     RollRemainingText.text = RerollsRemaining.ToString();;
     PlayerTurn.gameObject.SetActive(true);
     AllowingRoll();
 }