public void addRequirenment(Requirenment _req) { requirenments.Add(_req); patience += _req.amount * patiencePerResource; reward += _req.amount * rewardPerResource; }
public void create(Requirenment req) { requirenment = req; amountLabel.text = requirenment.amount.ToString(); GetComponent <UISprite>().spriteName = typeToSprite(req.type); GetComponent <UISprite>().MarkAsChanged(); }
void addRequirenment(Requirenment r) { GameObject req = NGUITools.AddChild(requirenmentsGrid.gameObject, requirenmentPrefab); //requirenmentsGrid. //mb add child var requirenment = req.GetComponent <RequirenmentController>(); requirenment.create(r); requirenmentsGrid.Reposition(); }