Ejemplo n.º 1
0
        public async Task RejectIfNoGameRunning()
        {
            RequireReaderAttribute attribute = new RequireReaderAttribute();
            ICommandContext        context   = CreateCommandContext(DefaultChannelId, AdminId);

            GameStateManager gameStateManager = new GameStateManager();
            IServiceProvider serviceProvider  = CreateServiceProvider(gameStateManager);

            PreconditionResult result = await attribute.CheckPermissionsAsync(context, null, serviceProvider);

            Assert.IsFalse(result.IsSuccess, "Check should have failed.");
        }
Ejemplo n.º 2
0
        private static async Task TestUser(ulong userId, bool acceptanceExpected)
        {
            RequireReaderAttribute attribute = new RequireReaderAttribute();
            ICommandContext        context   = CreateCommandContext(DefaultChannelId, userId);

            GameStateManager gameStateManager = new GameStateManager();

            gameStateManager.TryCreate(DefaultChannelId, out GameState gameState);
            gameState.ReaderId = ReaderId;
            IServiceProvider serviceProvider = CreateServiceProvider(gameStateManager);

            PreconditionResult result = await attribute.CheckPermissionsAsync(context, null, serviceProvider);

            if (acceptanceExpected)
            {
                Assert.IsTrue(result.IsSuccess, "User should have been accepted as a reader.");
            }
            else
            {
                Assert.IsFalse(result.IsSuccess, "User shouldn't have been accepted as a reader.");
            }
        }