Ejemplo n.º 1
0
        public QuestRewardFaction(int level)
        {
            QuestSourceFaction newFaction = new QuestSourceFaction(ReputationBiases.UNKNOWN);

            newFaction.initialHeroLevel = level;
            newFaction = ReputationGenerator.GenerateReputationInstance(newFaction, ReputationBiases.UNKNOWN);
            Faction    = newFaction;
        }
Ejemplo n.º 2
0
        public void GenerateSettings()
        {
            ReputationGenerator.GenerateQuestPreferences(this, personalityType);
            ReputationGenerator.GenerateName(this, ReputationNameConventions.GROUP);

            for (int i = 0; i < Random.Range(MIN_HEROES_PER_FACTION, MAX_HEROES_PER_FACTION + 1); i++)
            {
                Heroes.Add(HeroGenerator.GenerateHero(this, Mathf.Clamp(initialHeroLevel + Random.Range(-1, 1), 1, 100), true));
            }
        }
Ejemplo n.º 3
0
        public static QuestInstance GenerateQuestInstance(QuestSourceTypes forcedType)
        {
            int questDuration = m_QuestDurationChoser.GetRandomValue();
            int itemRewardChance;

            IQuestReward additionalReward = null;
            IQuestSource qSource;

            switch (forcedType)
            {
            default:
            case QuestSourceTypes.FACTION:
                qSource = ReputationManager.GetRandomFaction();
                QuestSourceFaction factionSource = qSource as QuestSourceFaction;
                itemRewardChance = 25;

                if (Random.Range(0, daysSinceHeroRecruit) == 0)
                {
                    additionalReward     = new QuestRewardHero(factionSource);
                    daysSinceHeroRecruit = Random.Range(10, 20);
                }
                else if (Random.Range(0, daysSinceFactionRecruit) == 0)
                {
                    additionalReward        = new QuestRewardFaction(factionSource.AverageHeroLevel + Random.Range(3, 6));
                    daysSinceFactionRecruit = Random.Range(25, 35);
                }

                daysSinceHeroRecruit--;
                daysSinceFactionRecruit--;
                break;

            case QuestSourceTypes.PERSON:
                qSource          = ReputationGenerator.GenerateReputationInstance(new QuestSourcePerson(EnumUtility.GetRandomEnumValue <ReputationBiases>()));
                itemRewardChance = 5;
                break;

            case QuestSourceTypes.RUMOR:
                qSource          = ReputationGenerator.GenerateReputationInstance(new QuestSourceRumor());
                itemRewardChance = 15;
                break;
            }

            QuestInstance quest = GenerateQuestInstance(qSource, questDuration);

            quest.AdditionalReward = additionalReward;
            quest.PartySize        = m_PartySizeChoser.GetRandomValue();

            if (Random.Range(0, itemRewardChance) == 0)
            {
                GameItem itemReward = GameItemGenerator.GenerateItem(GameItemTypes.UNKNOWN, GetItemRarityForDifficulty(quest.DifficultyLevel));
                quest.HandlerItemReward = new QuestRewardItem(itemReward);
            }

            return(quest);
        }
Ejemplo n.º 4
0
 public void GenerateSettings()
 {
     ReputationGenerator.GenerateName(this, ReputationNameConventions.COMPOUND);
 }
Ejemplo n.º 5
0
 public void GenerateSettings()
 {
     ReputationGenerator.GenerateName(this, ReputationNameConventions.POINT_OF_INTEREST, ReputationNameConventions.TERRITORY);
 }