void Awake() { if (!ReplaySystem.initializedMain) { ReplaySystem.InitializeMain(); } }
// MonoBehaviour's interface protected override void Awake() { base.Awake(); if (!ReplaySystem.initializedMain) { ReplaySystem.InitializeMain(); } }
void Awake() { if (!ReplaySystem.initializedMain) { ReplaySystem.InitializeMain(); } }
// MonoBehaviour's interface protected override void Awake() { base.Awake(); if (!ReplaySystem.initializedMain) { ReplaySystem.InitializeMain(); } }