void Awake() { globalConfig = GameObject.Find("Logic").GetComponent <Logic>().globalConfig; child = transform.GetChild(0); GameObject go = transform.gameObject; fpscont = (FirstPersonController)go.GetComponent <FirstPersonController>(); charcont = (CharacterController)go.GetComponent <CharacterController>(); reMove = GetComponent <ReplayMovement>(); }
public void StartTrial(Vector3 _relOrigin) { Debug.Log("starting trial"); replaying = true; startTime = Time.time; reMove = GameObject.FindWithTag("Player").GetComponent <ReplayMovement>(); relOrigin = _relOrigin; //stamp.AdjStartTime(frames[0].timestamp); lEye.gameObject.SetActive(true); rEye.gameObject.SetActive(true); }