Ejemplo n.º 1
0
    IEnumerator Receiving()
    {
        currentSet = RepairSetCreator.CreateRepairSet().gameObject;

        animator.SetBool("SendIt", false);

        //Wait for object to fully arrive before sending event
        while (!animator.GetCurrentAnimatorStateInfo(0).IsTag("Wait"))
        {
            yield return(new WaitForEndOfFrame());
        }
        ReceivedIt.Invoke();
    }
Ejemplo n.º 2
0
 void Awake()
 {
     Singleton = this;
 }