Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, null,
                              Matrix.CreateScale(5.0f));
            renderingManager.DrawPlayers(playerList.GetEntityList(), spriteBatch);
            renderingManager.DrawBullets(bulletList.GetEntityList(), spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }