Ejemplo n.º 1
0
            public void RenderInit(Rendering.ScriptableRenderContext renderContext)
            {
                var cmd = new CommandBuffer();

                cmd.name = "Init PreFGD";
                cmd.Blit(null, new RenderTargetIdentifier(m_PreIntegratedFGD), m_InitPreFGD, 0);
                renderContext.ExecuteCommandBuffer(cmd);
                cmd.Dispose();

                isInit = true;
            }
            static void CustomRenderPass(Rendering.ScriptableRenderContext ctx, Rendering.HighDefinition.HDCamera camera)
            {
                ctx.SetupCameraProperties(camera.camera);

                Rendering.CommandBuffer cb = new Rendering.CommandBuffer();
                cb.ClearRenderTarget(true, true, Color.white);
                ctx.ExecuteCommandBuffer(cb);
                ctx.Submit();

                Rendering.DrawingSettings drawSettings = new Rendering.DrawingSettings();
                drawSettings.SetShaderPassName(0, new Rendering.ShaderTagId("Always"));

                Rendering.FilteringSettings filterSettings = Rendering.FilteringSettings.defaultValue;

                if (camera.camera.TryGetCullingParameters(out Rendering.ScriptableCullingParameters cullParams))
                {
                    Rendering.CullingResults cullResuts = ctx.Cull(ref cullParams);
                    ctx.DrawRenderers(cullResuts, ref drawSettings, ref filterSettings);
                }
            }
 // Following function can be use to initialize GPU resource (once or each frame) and bind them
 public virtual void RenderInit(Rendering.ScriptableRenderContext renderContext)
 {
 }