public void GetTextureNamesIsCorrect() { Setup(); foreach (var model in models) { var textures = RendererUtility.GetMainTextures(model.renderer); var textureNames = RendererUtility.GetTextureNames(textures); Assert.AreEqual(textureNames.Length, model.textureNames.Length); for (int i = 0; i < textures.Length; i++) { Assert.AreEqual(textureNames[i], model.textureNames[i]); } } }