public void GetTextureNamesIsCorrect()
 {
     Setup();
     foreach (var model in models)
     {
         var textures     = RendererUtility.GetMainTextures(model.renderer);
         var textureNames = RendererUtility.GetTextureNames(textures);
         Assert.AreEqual(textureNames.Length, model.textureNames.Length);
         for (int i = 0; i < textures.Length; i++)
         {
             Assert.AreEqual(textureNames[i], model.textureNames[i]);
         }
     }
 }