private void OnTriggerEnter2D(Collider2D collision) { isAwake.Value = true; RendererColorModifier blobColor = collision.attachedRigidbody.GetComponentInChildren <RendererColorModifier>(); if (blobColor != null && colorModifier != null) { blobColor.SetColor(colorModifier.currentColor); } }
private void Awake() { colorModifier = GetComponentInChildren <RendererColorModifier>(true); }