public override void Dispose() { DisposeHelper.Dispose(ref _blendState); DisposeHelper.Dispose(ref _summBuffer); DisposeHelper.Dispose(ref _tempBuffer); DisposeHelper.Dispose(ref _shadowBuffer); _carNode.Dispose(); _scene.Dispose(); base.Dispose(); }
protected override void DisposeOverride() { Scene.Dispose(); base.DisposeOverride(); }
public override void Dispose() { Scene.Dispose(); base.Dispose(); }