Ejemplo n.º 1
0
        public Form1()
        {
            InitializeComponent();

            myRenderWindowControl = new RenderWindowControl();
            myRenderWindowControl.SetBounds(0, 0, panel1.Width, panel1.Height);
            myRenderWindowControl.Dock = DockStyle.Fill;
            panel1.Controls.Add(this.myRenderWindowControl);
            myRenderWindowControl.Load += RenderWindowControl_Load;
        }
Ejemplo n.º 2
0
 private void panel1_Resize(object sender, EventArgs e)
 {
     myRenderWindowControl.SetBounds(0, 0, panel1.Width, panel1.Height);
 }
Ejemplo n.º 3
0
        private void InitializeComponent()
        {
            if (!CSHARPGL)
            {
                // parte di activiz--------------------------------------------------------------------
                //all other controls added by the designer

                renderWindowControl1 = new RenderWindowControl();
                renderWindowControl1.SetBounds(0, 0, 640, 480);
                this.Controls.Add(this.renderWindowControl1);
                /// <summary>
                /// Required method for Designer support - do not modify
                /// the contents of this method with the code editor.
                /// </summary>
                this.SuspendLayout();
                //
                // Form1
                //
                this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
                this.AutoScaleMode       = System.Windows.Forms.AutoScaleMode.Font;
                this.ClientSize          = new System.Drawing.Size(819, 477);
                this.Name  = "Form1";
                this.Text  = "Form1";
                this.Load += new System.EventHandler(this.Form1_Load);
                this.ResumeLayout(false);
            }
            else if (CSHARPGL)
            {
                // parte di CSHARPGL - scommentare per volumetrica
                // parte di CSharpGL--------------------------------------------------------------------
                this.winGLCanvas1 = new CSharpGL.WinGLCanvas();
                ((System.ComponentModel.ISupportInitialize)(this.winGLCanvas1)).BeginInit();
                this.SuspendLayout();
                //
                // winGLCanvas1
                //
                this.winGLCanvas1.AccumAlphaBits = ((byte)(0));
                this.winGLCanvas1.AccumBits      = ((byte)(0));
                this.winGLCanvas1.AccumBlueBits  = ((byte)(0));
                this.winGLCanvas1.AccumGreenBits = ((byte)(0));
                this.winGLCanvas1.AccumRedBits   = ((byte)(0));
                this.winGLCanvas1.Anchor         = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                                                                                          | System.Windows.Forms.AnchorStyles.Left)
                                                                                         | System.Windows.Forms.AnchorStyles.Right)));
                this.winGLCanvas1.Location             = new System.Drawing.Point(12, 12);
                this.winGLCanvas1.Name                 = "winGLCanvas1";
                this.winGLCanvas1.RenderTrigger        = CSharpGL.RenderTrigger.Manual;
                this.winGLCanvas1.Size                 = new System.Drawing.Size(961, 553);
                this.winGLCanvas1.StencilBits          = ((byte)(0));
                this.winGLCanvas1.TabIndex             = 0;
                this.winGLCanvas1.TimerTriggerInterval = 40;
                this.winGLCanvas1.UpdateContextVersion = true;
                //
                // FormMain
                //
                this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
                this.AutoScaleMode       = System.Windows.Forms.AutoScaleMode.Font;
                this.ClientSize          = new System.Drawing.Size(985, 577);
                this.Controls.Add(this.winGLCanvas1);
                this.Name = "FormMain";
                this.Text = "Raycast Volume Rendering - CSharpGL";
                ((System.ComponentModel.ISupportInitialize)(this.winGLCanvas1)).EndInit();
                this.ResumeLayout(false);
            }
        }