Ejemplo n.º 1
0
        private void OnDestroy()
        {
            RenderUtility.ReleaseRenderTexture(solverTex);
            RenderUtility.ReleaseRenderTexture(densityTex);
            RenderUtility.ReleaseRenderTexture(velocityTex);
            RenderUtility.ReleaseRenderTexture(prevTex);
#if UNITY_EDITOR
            Debug.Log("Buffer Released");
#endif
        }