Ejemplo n.º 1
0
        public override void Update(float deltaTime)
        {
            for (int i = 0; i < Aspect.EntityCount; ++i)
            {
                Rectangle bounds   = transforms[i].Bounds;
                Collider  collider = colliders[i];

                if (collider.Group == ColliderGroup.Bullet && !this.bounds.Contains(bounds) && !this.bounds.Intersects(bounds))
                {
                    EntityWorld.DestroyEntity(Aspect.Entities[i]);
                }
            }

            renderUtil.AddForDrawing(bounds);
        }