Inheritance: MonoBehaviour
Ejemplo n.º 1
0
    void Start()
    {
        // generate the foreground and background layers
        GameObject fgtgo = new GameObject();
        GameObject bgtgo = new GameObject();

        fgtgo.transform.parent    = transform;
        bgtgo.transform.parent    = transform;
        bgtgo.transform.position += new Vector3(0, 0, 1);

        fgtgo.name = "foreground render";
        bgtgo.name = "background render";
        fgt        = AddTileRenender(fgtgo);
        bgt        = AddTileRenender(bgtgo);
    }
Ejemplo n.º 2
0
    void Start()
    {
        // generate the foreground and background layers
        GameObject fgtgo = new GameObject ();
        GameObject bgtgo = new GameObject ();
        fgtgo.transform.parent = transform;
        bgtgo.transform.parent = transform;
        bgtgo.transform.position += new Vector3 (0, 0, 1);

        fgtgo.name = "foreground render";
        bgtgo.name = "background render";
        fgt = AddTileRenender (fgtgo);
        bgt = AddTileRenender (bgtgo);
    }