Ejemplo n.º 1
0
        public void Go()
        {
            Show();

            // Sets the timer interval to 50 milliseconds.
            myTimer.Elapsed += TimerEventProcessor;
            myTimer.Interval = 50;
            myTimer.Start();

            while (running)
            {
                if (mRoot != null)
                {
                    mRoot.RenderOneFrame();
                }

                manager.Process();

                try
                {
                    RenderTarget.FrameStats stats = mWindow.GetStatistics();
                    FPSLabel.Text = "FPS: " + stats.LastFPS.ToString("0.00");
                    String pos = " X:" + cam.Position.x.ToString("0.00") +
                                 " Y:" + cam.Position.y.ToString("0.00") +
                                 " Z:" + cam.Position.z.ToString("0.00");
                    CamLabel.Text = "Camera:" + pos;
                }
                catch (Exception e)
                {
                    StatusLabel.Text = "Exception: " + e.Message;
                }

                Application.DoEvents();
            }
        }
Ejemplo n.º 2
0
        private void UpdateStats()
        {
            string currFps  = "Current FPS: ";
            string avgFps   = "Average FPS: ";
            string bestFps  = "Best FPS: ";
            string worstFps = "Worst FPS: ";
            string tris     = "Triangle Count: ";

            // update stats when necessary
            try
            {
                OverlayElement guiAvg   = OverlayManager.Singleton.GetOverlayElement("Core/AverageFps");
                OverlayElement guiCurr  = OverlayManager.Singleton.GetOverlayElement("Core/CurrFps");
                OverlayElement guiBest  = OverlayManager.Singleton.GetOverlayElement("Core/BestFps");
                OverlayElement guiWorst = OverlayManager.Singleton.GetOverlayElement("Core/WorstFps");

                RenderTarget.FrameStats stats = this.renderWindow.GetStatistics();

                guiAvg.Caption   = avgFps + stats.AvgFPS;
                guiCurr.Caption  = currFps + stats.LastFPS;
                guiBest.Caption  = bestFps + stats.BestFPS + " " + stats.BestFrameTime + " ms";
                guiWorst.Caption = worstFps + stats.WorstFPS + " " + stats.WorstFrameTime + " ms";

                OverlayElement guiTris = OverlayManager.Singleton.GetOverlayElement("Core/NumTris");
                guiTris.Caption = tris + stats.TriangleCount;
            }
            catch
            {
                // ignore
            }
        }
Ejemplo n.º 3
0
        public bool root_FrameStarted(FrameEvent evt)
        {
            HandleInput(evt);
            //mandatory call to update, without it, our overlay aren't refreshed
            _HikariManager.Update();
            RenderTarget.FrameStats stats = this.window.GetStatistics();

            object[] args = new object[1];
            args[0] = (int)stats.LastFPS;

            //call a flash function to update the number of fps
            _FpsControl.CallFunction("setFPS", args);


            return(!ShouldQuit);
        }