Ejemplo n.º 1
0
        private async void AddShaderAsync(string fileName)
        {
            try
            {
                WaitingCount++;
                var shaderName = DateTime.Now.ToString("HH:mm:ss");
                var shader     = await Core.LoadShaderAsync(fileName, shaderName);

                Core.Passes.Add(shader);
                glMain.Invalidate();
            }
            catch (Exception ex)
            {
                new TextDialog(ex).ShowDialog();
            }
            finally
            {
                WaitingCount--;
            }
        }