public void Execute(LoadUserDataSignal loadParam) { try { // TODO: MS: Encrypt the Data. For now saving plain to read and change. string path = Path.Combine(Application.streamingAssetsPath, Constants.GameStateFile); if (File.Exists(path)) { StreamReader reader = new StreamReader(path); UserData userData = JsonConvert.DeserializeObject <UserData>(reader.ReadToEnd()); reader.Close(); _remoteDataModel.SeedUserData(userData); Debug.Log("UserData Loaded From: " + path); loadParam.DataLoadPromise.Resolve(); } else { loadParam.DataLoadPromise.Reject(new FileNotFoundException(Constants.GameStateFile + " doesn't Exist.")); } } catch (Exception ex) { loadParam.DataLoadPromise.Reject(ex); } }
public void Execute(LoadUserDataSignal signal) { try { string path = Path.Combine(Application.streamingAssetsPath, Constants.GameStateFile); if (File.Exists(path)) { StreamReader reader = new StreamReader(path); UserData userData = JsonConvert.DeserializeObject <UserData>(reader.ReadToEnd()); reader.Close(); _remoteDataModel.SeedUserData(userData); Debug.Log("UserData Loaded From: " + path); signal.Promise.Resolve(); } else { signal.Promise.Reject(new FileNotFoundException(Constants.GameStateFile + " doesn't Exist.")); } } catch (Exception ex) { signal.Promise.Reject(ex); } }
public override void OnStateEnter() { base.OnStateEnter(); UserData userData = GameSettings.DefaultGameState.User; CreateUserDataSignal.CreateUserData(SignalBus, userData).Then( () => { _remoteDataModel.SeedUserData(userData); BootstrapModel.LoadingProgress.Value = BootstrapModel.ELoadingProgress.DataSeeded; } ).Catch(e => { Debug.LogError("Exception Creating new User: " + e.ToString()); }); }