Ejemplo n.º 1
0
 private static Creature CreateSkeletonWarrior(Vector2 worldIndex, World world)
 {
     return(new Creature("Skeleton Warrior",
                         worldIndex,
                         MovementType.Walking,
                         new Stat(10),
                         new Stat(5),
                         new RandomTurnStrategy(1),
                         new WalkingCreatureDrawStrategy(ContentHelper.Content.Load <Texture2D>("SkeletonWarrior")),
                         new StandardDeathStrategy(),
                         new StandardAttackStrategy(),
                         world,
                         RemainsFactory.CreateBones(worldIndex, world)));
 }
Ejemplo n.º 2
0
        public PlayerCharacter(Vector2 worldIndex, World world)
        {
            _tileImage       = ContentHelper.Content.Load <Texture2D>("HumanWarrior");
            WorldIndex       = worldIndex;
            _world           = world;
            Weapon           = WeaponFactory.CreateSword(new Vector2(0, 0), world);
            Name             = "Player";
            Health           = new Stat(25);
            Mana             = new Stat(20);
            MovementType     = MovementType.Walking;
            Inventory        = new List <IItem>();
            Spells           = new List <ISpell>();
            TemporaryEffects = new List <ITemporaryEffect>();
            ViewDistance     = new Stat(20);
            Inventory.Add((IItem)Weapon);
            Remains = RemainsFactory.CreateBones(new Vector2(0, 0), world);

            Spells.Add(SpellFactory.CreateHealSelfSpell(world));
            Spells.Add(SpellFactory.CreateFireballSpell(world));
            Spells.Add(SpellFactory.CreateInfernoSpell(world));
            Spells.Add(SpellFactory.CreateFlameSpell(world));
            Spells.Add(SpellFactory.CreateFirewallSpell(world));
            Spells.Add(SpellFactory.CreateTeleportSpell(world));
        }