Ejemplo n.º 1
0
        public void Relay_LoginHandler(RelayServer server, RelaySession session, Message.Relay.CRequestLoginMessage message)
        {
            var ip = (IPEndPoint)((TcpTransport)session.Transport).Socket.RemoteEndPoint;

            Logger.Info()
            .Account(message.AccountId, "")
            .Message("Login from {0}", ip)
            .Write();

            var plr = server.GameServer.PlayerManager[message.AccountId];

            if (plr == null)
            {
                Logger.Error()
                .Account(message.AccountId, "")
                .Message("Login failed")
                .Write();
                session.Send(new Message.Relay.SNotifyLoginResultMessage(1));
                return;
            }

            if (plr.RelaySession != null)
            {
                Logger.Error()
                .Account(session)
                .Message("Already online")
                .Write();
                session.Send(new Message.Relay.SNotifyLoginResultMessage(2));
                return;
            }

            var gameIp = (IPEndPoint)((TcpTransport)plr.Session.Transport).Socket.RemoteEndPoint;

            if (!gameIp.Address.Equals(ip.Address))
            {
                Logger.Error()
                .Account(message.AccountId, "")
                .Message("Suspicious login")
                .Write();
                session.Send(new Message.Relay.SNotifyLoginResultMessage(3));
                return;
            }

            if (plr.Room == null || plr.Room?.Id != message.RoomLocation.RoomId)
            {
                Logger.Error()
                .Account(message.AccountId, "")
                .Message("Suspicious login(Not in a room/Invalid room id)")
                .Write();
                session.Send(new Message.Relay.SNotifyLoginResultMessage(4));
                return;
            }

            session.GameSession = plr.Session;
            plr.RelaySession    = session;

            Logger.Info().Account(session).Message("Login success").Write();

            session.Send(new Message.Relay.SEnterLoginPlayerMessage(plr.RoomInfo.Slot, plr.Account.Id, plr.Account.Nickname));
            foreach (var p in plr.Room.Players.Values.Where(p => p.RelaySession?.P2PGroup != null && p.Account.Id != plr.Account.Id))
            {
                p.RelaySession.Send(new Message.Relay.SEnterLoginPlayerMessage(plr.RoomInfo.Slot, plr.Account.Id, plr.Account.Nickname));
                session.Send(new Message.Relay.SEnterLoginPlayerMessage(p.RoomInfo.Slot, p.Account.Id, p.Account.Nickname));
            }

            plr.Room.Group.Join(session.HostId, true);
            session.Send(new Message.Relay.SNotifyLoginResultMessage(0));

            plr.RoomInfo.IsConnecting = false;
            plr.Room.OnPlayerJoined(new RoomPlayerEventArgs(plr));
        }