Ejemplo n.º 1
0
 void _StartAction(long begin_time, float speed, float direction, Regulus.Types.Vector2 vector, Regulus.Project.TurnBasedRPG.ActionStatue action_status)
 {
     animation.Play(action_status.ToString());
     gameObject.transform.rotation = Quaternion.Euler(0, (direction) % 360, 0);
 }
Ejemplo n.º 2
0
 void _OnChangeStatus(Regulus.Project.Crystal.UserStatus obj)
 {
     GameObject[] stages = new GameObject[]{LogoStage , VerifyStage , ParkingStage , AdventureStage , BattleStage} ;
     var stage = GameObject.Instantiate(stages[(int)obj]) as GameObject;
     _ChangeStage(stage);
     Debug.Log("切換場景" + obj.ToString());
 }