public void ReportEvent(RegularityEventType eventId) { Debuger.Log("event report : " + eventId.ToString()); AdaptiveDifficultyManager.Instance.SetUserTalent(eventId.ToString(), m_iGameId); }
public void ReportEvent(RegularityEventType eventId) { Debuger.Log("event report : " + eventId.ToString()); AdaptiveDifficultyManager.Instance.SetUserTalent(eventId.ToString(), m_iGameId); }