void Start() { //LoadData load = new LoadData(); //resul = load.CrearLista(); tiempo = 0d; txtBase = GameObject.Find("txtBase").GetComponent <Text>(); txtTiempo = GameObject.Find("txtTiempo").GetComponent <Text>(); txtTiempo2 = GameObject.Find("txtTiempo2").GetComponent <Text>(); txtAyudas = GameObject.Find("txtAyudas").GetComponent <Text>(); txtAltura = GameObject.Find("txtAltura").GetComponent <Text>(); txtCorrectos = GameObject.Find("txtCorrectos").GetComponent <Text>(); txtErrores = GameObject.Find("txtErrores").GetComponent <Text>(); lblInfo = GameObject.Find("lblInfo").GetComponent <Text>(); txtTarget = GameObject.Find("txtTarget").GetComponent <Text>(); txtFind = GameObject.Find("txtFind").GetComponent <Text>(); txtStatus = GameObject.Find("txtStatus").GetComponent <Text>(); lblObjetivo = GameObject.Find("lblObjetivo").GetComponent <Text>(); pnlPausa = GameObject.Find("pnlPausa"); pnlPausa.GetComponent <RectTransform>().localScale = Vector3.zero; pnlAyuda = GameObject.Find("pnlAyuda"); pnlAyuda.GetComponent <RectTransform>().localScale = Vector3.zero; pnlValidar = GameObject.Find("pnlValidar"); detener = false; errores = 0; correctos = 0; tiempo2 = 0; tempTiempo = 0; //resul = new List<Resultados3>(); reglas = ReglasJuego.Instance; resul = reglas.Datos; pnlValidar.GetComponent <RectTransform>().localScale = Vector3.zero; SigObj(); StartCoroutine("ControlTiempo"); if (Application.isMobilePlatform) { GameObject.Find("btnValidar").GetComponent <Transform>().localScale = Vector3.zero; } //fl = new FuzzyLogic(); }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } txtTarget = GameObject.Find("txtTarget").GetComponent <Text> (); txtFind = GameObject.Find("txtFind").GetComponent <Text> (); txtBase = GameObject.Find("txtBase").GetComponent <Text> (); txtAviso = GameObject.Find("txtAviso").GetComponent <Text> (); txtAltura = GameObject.Find("txtAltura").GetComponent <Text> (); txtApotema = GameObject.Find("txtApotema").GetComponent <Text> (); lblApotema = GameObject.Find("lblApotema").GetComponent <Text> (); lblObjetivo = GameObject.Find("lblObjetivo").GetComponent <Text> (); lblBase = GameObject.Find("lblBase").GetComponent <Text> (); txtFind = GameObject.Find("txtFind").GetComponent <Text> (); reglas = ReglasJuego.Instance; raw2 = GameObject.Find("RawPausa").GetComponent <RawImage> (); textura = new Texture2D(150, 150, TextureFormat.RGBA32, false); }