public static void Save(GameSave save)
        {
            //ClearSave();
            var values = save.GetValues();

            using (var re = new RegistryEditor("Software\\Delve Interactive\\CHANGE"))
            {
                foreach (var kvp in values)
                {
                    var key = RegistryKeyMapper.GetKey(kvp.Key);
                    re.SetValue(key, kvp.Value);
                }
                save.Unknown.ForEach(item => re.SetValue(item.Key, item.Value));
                foreach (var kvp in save.Perks)
                {
                    var key = RegistryKeyMapper.GetKey("perk_" + kvp.Key.ToString());
                    re.SetValue(key, kvp.Value ? 1 : 0);
                }
                foreach (var item in save.Inventory.Items)
                {
                    var key = RegistryKeyMapper.GetKey("item_" + item.name);
                    re.SetValue(key, item.amount);
                }
            }
        }