Ejemplo n.º 1
0
        /// <summary>
        /// Casts a scalar node to a C# object following the rules:
        /// Single-Length, single quoted strings become char
        /// Else, quoted (single or double), literal or folded values become strings
        /// Else, plain values equal to the string "null" become null
        /// Else, plain values that start with "~" become scene resources
        /// Else, plain values that can be cast to int become int
        /// Else, plain values that can be cast to float become float
        /// Else, plain values are cast to a object using the parameterless constructor
        /// (For parameterized constructors, see casting a mapping node)
        /// </summary>
        /// <param name="node"></param>
        private object parseArgument(YamlScalarNode node)
        {
            switch (node.Style)
            {
            case ScalarStyle.SingleQuoted:
                if (node.String().Length == 1)
                {
                    return(node.String()[0]);
                }
                else
                {
                    return(node.String());
                }

            case ScalarStyle.DoubleQuoted:
            case ScalarStyle.Literal:
            case ScalarStyle.Folded:
                return(node.String());

            case ScalarStyle.Plain:
                if (node.String() == "null")
                {
                    return(null);
                }

                if (node.String().StartsWith("~"))
                {
                    return(new ObjectModel
                    {
                        Type = typeof(Resource),
                        CtorArgs = new Object[] { node.String().Substring(1) }
                    });
                }

                int   i;
                float f;
                if (node.TryInt(out i))
                {
                    return(i);
                }
                if (node.TryFloat(out f))
                {
                    return(f);
                }

                return(new ObjectModel
                {
                    Type = RegisteredTypes.GetType(node.String()),
                    CtorArgs = new object[] { }
                });

            default:
                throw new Exception("Trying to parse arguments from invalid node!");
            }
        }
Ejemplo n.º 2
0
        private ObjectModel parseObject(YamlNode node)
        {
            if (node.NodeType == YamlNodeType.Scalar)
            {
                return(new ObjectModel
                {
                    Type = RegisteredTypes.GetType(node.Val().String()),
                    CtorArgs = new object[] { }
                });
            }
            else if (node.NodeType == YamlNodeType.Mapping)
            {
                return(parseObject(node.Map().Children));
            }

            throw new YamlException(node.Start, node.End, "Invalid object structure");
        }
Ejemplo n.º 3
0
        private ObjectModel parseObject(IDictionary <YamlNode, YamlNode> map)
        {
            if (map.Count != 1)
            {
                throw new YamlException(
                          map.First().Key.Start,
                          map.First().Key.End,
                          "Invalid object structure"
                          );
            }

            var component = map.First();

            return(new ObjectModel
            {
                Type = RegisteredTypes.GetType(component.Key.Val().String()),
                CtorArgs = parseArguments(component.Value.Seq())
            });
        }
Ejemplo n.º 4
0
        private SceneInitializer fromText(string text)
        {
            var yaml = new YamlStream();

            yaml.Load(new StringReader(text));

            var root = yaml.Documents[0].RootNode.Map();

            var size      = new Point(1280, 720);
            var scaler    = new LetterboxingScaler();
            var systems   = new List <ObjectModel>();
            var renderers = new List <ObjectModel>();
            var entities  = new List <EntityModel>();
            var actions   = new List <InputAction>();

            if (root.Children.ContainsKey("size"))
            {
                // TODO
            }

            if (root.Children.ContainsKey("scaler"))
            {
                // TODO
            }

            // Add systems
            if (root.Children.ContainsKey("systems"))
            {
                foreach (var system in root["systems"].Seq().Children)
                {
                    switch (system.NodeType)
                    {
                    case YamlNodeType.Scalar:
                        systems.Add(
                            new ObjectModel
                        {
                            Type     = RegisteredTypes.GetType(system.Val().String()),
                            CtorArgs = new object[] { },
                        }
                            );
                        break;

                    case YamlNodeType.Mapping:
                        systems.Add(
                            new ObjectModel
                        {
                            Type     = RegisteredTypes.GetType(system.Map().First().Key.Val().String()),
                            CtorArgs = parseArguments(system.Map().First().Value),
                        }
                            );
                        break;
                    }
                }
            }

            // Add renderers
            if (root.Children.ContainsKey("renderers"))
            {
                foreach (var renderer in root["renderers"].Seq().Children)
                {
                    switch (renderer.NodeType)
                    {
                    case YamlNodeType.Scalar:
                        renderers.Add(
                            new ObjectModel
                        {
                            Type     = RegisteredTypes.GetType(renderer.Val().String()),
                            CtorArgs = new object[] { },
                        }
                            );
                        break;

                    case YamlNodeType.Mapping:
                        renderers.Add(
                            new ObjectModel
                        {
                            Type     = RegisteredTypes.GetType(renderer.Map().First().Key.Val().String()),
                            CtorArgs = parseArguments(renderer.Map().First().Value),
                        }
                            );
                        break;
                    }
                }
            }

            // Add entities
            if (root.Children.ContainsKey("entities"))
            {
                foreach (var entity in root["entities"].Seq().Children)
                {
                    var model = parseEntity(entity);

                    entities.Add(model);
                }
            }

            // Add actions
            if (root.Children.ContainsKey("actions"))
            {
                foreach (var actionPair in root["actions"].Map())
                {
                    var name     = actionPair.Key.Val().String();
                    var yamlKeys = actionPair.Value;

                    String[] keys;

                    switch (yamlKeys.NodeType)
                    {
                    // Single key
                    case YamlNodeType.Scalar:
                        keys = new string[] { yamlKeys.Val().String() };
                        break;

                    // Many keys
                    case YamlNodeType.Sequence:
                        keys = yamlKeys.Seq().Select(n => n.Val().String()).ToArray();
                        break;

                    default:
                        throw new YamlException(
                                  yamlKeys.Start,
                                  yamlKeys.End,
                                  "Expected a sequence or value node, but got none!"
                                  );
                    }

                    var buttons = keys.Select(k => (Buttons)Enum.Parse(typeof(Buttons), k));
                    actions.Add(new InputAction(name, buttons.ToArray()));
                }
            }

            return(new SceneInitializer(size, scaler, systems, renderers, entities, actions));
        }