public void TestRegionSettingsDeserialize()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            RegionSettings deserRs = RegionSettingsSerializer.Deserialize(m_serializedRs);
            Assert.That(deserRs, Is.Not.Null);
            Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
            Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
            Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
            Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
            Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
        }
Ejemplo n.º 2
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        public static string Serialize(RegionSettings settings)
        {
            StringWriter  sw  = new StringWriter();
            XmlTextWriter xtw = new XmlTextWriter(sw);

            xtw.Formatting = Formatting.Indented;
            xtw.WriteStartDocument();

            xtw.WriteStartElement("RegionSettings");

            xtw.WriteStartElement("General");
            xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
            xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
            xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
            xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
            xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
            xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
            xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
            xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
            xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
            xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
            xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
            xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
            xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("GroundTextures");
            xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
            xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
            xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
            xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
            xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
            xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
            xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
            xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
            xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
            xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
            xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
            xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("Terrain");
            xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
            xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
            xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
            xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
            xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
            xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
            // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
            // calculates it automatically according to the date and other factors.
            xtw.WriteEndElement();

            xtw.WriteStartElement("Telehub");
            if (settings.TelehubObject != UUID.Zero)
            {
                xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
                foreach (SpawnPoint sp in settings.SpawnPoints())
                {
                    xtw.WriteElementString("SpawnPoint", sp.ToString());
                }
            }
            xtw.WriteEndElement();

            xtw.WriteEndElement();

            xtw.Close();
            sw.Close();

            return(sw.ToString());
        }
        public static string Serialize(RegionSettings settings, ViewerEnvironment RegionEnv)
        {
            StringWriter  sw  = new StringWriter();
            XmlTextWriter xtw = new XmlTextWriter(sw);

            xtw.Formatting = Formatting.Indented;
            xtw.WriteStartDocument();

            xtw.WriteStartElement("RegionSettings");

            xtw.WriteStartElement("General");
            xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
            xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
            xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
            xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
            xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
            xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
            xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
            xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
            xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
            xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
            xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
            xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
            xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("GroundTextures");
            xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
            xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
            xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
            xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
            xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
            xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
            xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
            xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
            xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
            xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
            xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
            xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("Terrain");
            xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
            xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
            xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
            xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
            xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
            xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("Telehub");
            if (settings.TelehubObject != UUID.Zero)
            {
                xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
                foreach (SpawnPoint sp in settings.SpawnPoints())
                {
                    xtw.WriteElementString("SpawnPoint", sp.ToString());
                }
            }
            xtw.WriteEndElement();

            if (RegionEnv != null)
            {
                xtw.WriteStartElement("Environment");
                xtw.WriteElementString("data", ViewerEnvironment.ToOSDString(RegionEnv));
                xtw.WriteEndElement();
            }

            xtw.WriteEndElement();

            xtw.Close();
            sw.Close();

            return(sw.ToString());
        }
        public static string Serialize(RegionSettings settings)
        {
            StringWriter sw = new StringWriter();
            XmlTextWriter xtw = new XmlTextWriter(sw);
            xtw.Formatting = Formatting.Indented;
            xtw.WriteStartDocument();
            
            xtw.WriteStartElement("RegionSettings");
            
            xtw.WriteStartElement("General");
            xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
            xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
            xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
            xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
            xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
            xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
            xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
            xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
            xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
            xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
            xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
            xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
            xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("GroundTextures");
            xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
            xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
            xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
            xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
            xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
            xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
            xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
            xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
            xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
            xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
            xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
            xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
            xtw.WriteEndElement();
            
            xtw.WriteStartElement("Terrain");
            xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
            xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
            xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
            xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
            xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
            xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
            // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
            // calculates it automatically according to the date and other factors.
            xtw.WriteEndElement();

            xtw.WriteStartElement("Telehub");
            if (settings.TelehubObject != UUID.Zero)
            {
                xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
                foreach (SpawnPoint sp in settings.SpawnPoints())
                    xtw.WriteElementString("SpawnPoint", sp.ToString());
            }
            xtw.WriteEndElement();
            
            xtw.WriteEndElement();
            
            xtw.Close();
            sw.Close();
            
            return sw.ToString();
        }