Ejemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        Regions regions = (Regions)target;

        if (GUILayout.Button("Open Editor"))
        {
            RegionEditorWindow.Open(regions);
        }
        base.OnInspectorGUI();

        var obj = regions.gameObject.GetComponentsInChildren <Region>();

        for (int i = 0; i < regions.regions.Count; i++)
        {
            if (regions.regions[i] == null)
            {
                regions.regions.RemoveAt(i); i--;
            }
        }

        foreach (var region in obj)
        {
            if (!regions.regions.Contains(region.gameObject))
            {
                regions.regions.Add(region.gameObject);
            }
        }
    }
Ejemplo n.º 2
0
    public static void Open(Regions content)
    {
        RegionEditorWindow window = GetWindow <RegionEditorWindow>("Regions Editor");

        window.my = content;
    }