private void Pb_Admin_ValueRefresh_Click(object sender, EventArgs e) { //DataTable Kurs = new DataTable(); //DataRow Year; Cursor.Current = Cursors.WaitCursor; _ = new RefreshCoins(Convert.ToInt32(num_Admin_ValueYear.Value)); //Data_Import.Singleton().Load_TxtToDataTable2(ref Kurs, "Kurs"); //Year = Kurs.Select(string.Format("Year LIKE '%{0}%'", num_Admin_ValueYear.Value.ToString())).FirstOrDefault(); //if (Year == null) //{ // tb_AdminECCC.Text = string.Empty; // tb_AdminEuro.Text = string.Empty; // tb_AdminDolars.Text = string.Empty; // tb_AdminSek.Text = string.Empty; //} //else //{ // tb_AdminECCC.Text = Year["ECCC"].ToString(); // tb_AdminEuro.Text = Year["EURO"].ToString(); // tb_AdminDolars.Text = Year["USD"].ToString(); // tb_AdminSek.Text = Year["SEK"].ToString(); //} Cursor.Current = Cursors.Default; }
// Token: 0x060014C0 RID: 5312 RVA: 0x000240C8 File Offset: 0x000230C8 protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph("TreasureHuntFlow"); State state = new State("initial"); State state2 = new State("boot"); State state3 = new State("running"); State item = new State("empty"); State item2 = new State("done"); BeginEventSecurity item3 = new BeginEventSecurity(); RefreshCoins item4 = new RefreshCoins(base.Event); CoinsRefreshed activity = new CoinsRefreshed(base.Event, Ports.Gameplay); NoCoinsRefreshed activity2 = new NoCoinsRefreshed(base.Event, Ports.Gameplay); ActivateReferencedTriggers item5 = new ActivateReferencedTriggers(base.Event); CommitAllAssets item6 = new CommitAllAssets(); AddLocalOpponent item7 = new AddLocalOpponent(base.Event); Running <EntrantTreasureHunt> activity3 = new Running <EntrantTreasureHunt>(base.Event, new string[] { "Entrants.Loading" }); DeactivateReferencedTriggers item8 = new DeactivateReferencedTriggers(base.Event); CheckPersonaLevel activity4 = new CheckPersonaLevel(1u, 1u); CheckPersonaLevel activity5 = new CheckPersonaLevel(2u, 100u); state.EnterActivity.Activities.Add(item3); state.Transitions.Add(new Transition("empty", activity4)); state.Transitions.Add(new Transition("boot", activity5)); state2.EnterActivity.Activities.Add(item4); state2.Transitions.Add(new Transition("empty", activity2)); state2.Transitions.Add(new Transition("running", activity)); state3.EnterActivity.Activities.Add(item5); state3.EnterActivity.Activities.Add(item6); state3.EnterActivity.Activities.Add(item7); state3.Transitions.Add(new Transition("done", activity3)); state3.ExitActivity.Activities.Add(item8); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(item); stateGraph.States.Add(item2); return(stateGraph); }