Ejemplo n.º 1
0
        private void Pb_Admin_ValueRefresh_Click(object sender, EventArgs e)
        {
            //DataTable Kurs = new DataTable();
            //DataRow Year;

            Cursor.Current = Cursors.WaitCursor;
            _ = new RefreshCoins(Convert.ToInt32(num_Admin_ValueYear.Value));

            //Data_Import.Singleton().Load_TxtToDataTable2(ref Kurs, "Kurs");

            //Year = Kurs.Select(string.Format("Year LIKE '%{0}%'", num_Admin_ValueYear.Value.ToString())).FirstOrDefault();

            //if (Year == null)
            //{
            //    tb_AdminECCC.Text = string.Empty;
            //    tb_AdminEuro.Text = string.Empty;
            //    tb_AdminDolars.Text = string.Empty;
            //    tb_AdminSek.Text = string.Empty;
            //}
            //else
            //{
            //    tb_AdminECCC.Text = Year["ECCC"].ToString();
            //    tb_AdminEuro.Text = Year["EURO"].ToString();
            //    tb_AdminDolars.Text = Year["USD"].ToString();
            //    tb_AdminSek.Text = Year["SEK"].ToString();
            //}

            Cursor.Current = Cursors.Default;
        }
Ejemplo n.º 2
0
        // Token: 0x060014C0 RID: 5312 RVA: 0x000240C8 File Offset: 0x000230C8
        protected override WorkflowElement CreateBody()
        {
            StateGraph                    stateGraph = new StateGraph("TreasureHuntFlow");
            State                         state      = new State("initial");
            State                         state2     = new State("boot");
            State                         state3     = new State("running");
            State                         item       = new State("empty");
            State                         item2      = new State("done");
            BeginEventSecurity            item3      = new BeginEventSecurity();
            RefreshCoins                  item4      = new RefreshCoins(base.Event);
            CoinsRefreshed                activity   = new CoinsRefreshed(base.Event, Ports.Gameplay);
            NoCoinsRefreshed              activity2  = new NoCoinsRefreshed(base.Event, Ports.Gameplay);
            ActivateReferencedTriggers    item5      = new ActivateReferencedTriggers(base.Event);
            CommitAllAssets               item6      = new CommitAllAssets();
            AddLocalOpponent              item7      = new AddLocalOpponent(base.Event);
            Running <EntrantTreasureHunt> activity3  = new Running <EntrantTreasureHunt>(base.Event, new string[]
            {
                "Entrants.Loading"
            });
            DeactivateReferencedTriggers item8     = new DeactivateReferencedTriggers(base.Event);
            CheckPersonaLevel            activity4 = new CheckPersonaLevel(1u, 1u);
            CheckPersonaLevel            activity5 = new CheckPersonaLevel(2u, 100u);

            state.EnterActivity.Activities.Add(item3);
            state.Transitions.Add(new Transition("empty", activity4));
            state.Transitions.Add(new Transition("boot", activity5));
            state2.EnterActivity.Activities.Add(item4);
            state2.Transitions.Add(new Transition("empty", activity2));
            state2.Transitions.Add(new Transition("running", activity));
            state3.EnterActivity.Activities.Add(item5);
            state3.EnterActivity.Activities.Add(item6);
            state3.EnterActivity.Activities.Add(item7);
            state3.Transitions.Add(new Transition("done", activity3));
            state3.ExitActivity.Activities.Add(item8);
            stateGraph.InitialState = "initial";
            stateGraph.DoneState    = "done";
            stateGraph.States.Add(state);
            stateGraph.States.Add(state2);
            stateGraph.States.Add(state3);
            stateGraph.States.Add(item);
            stateGraph.States.Add(item2);
            return(stateGraph);
        }