// Note: method bool TickRealtimeProbes() will create GC.Alloc due to Unity binding code // (bool as return type is not handled properly) // Will be fixed in future release of Unity. public override bool TickRealtimeProbes() { #if REFLECTION_PROBE_UPDATE_CACHED_DATA_AVAILABLE ReflectionProbe.UpdateCachedState(); #else BuiltinUpdate.Invoke(null, new object[0]); #endif return(base.TickRealtimeProbes()); }