Ejemplo n.º 1
0
    public void packetArrives(GameObject node, GameObject packet)
    {
        SelectNode   selectNode   = GameObject.FindGameObjectWithTag("GameController").GetComponent <SelectNode>();
        SelectPacket selectPacket = GameObject.FindGameObjectWithTag("GameController").GetComponent <SelectPacket>();

        bool             reselectNode   = false;
        bool             reselectPacket = false;
        ReferencedPacket packetToReset  = null;

        if (selectNode.getSelectedNode() == node)
        {
            reselectNode = true;
            if (selectPacket.getSelectedPacket())
            {
                packetToReset  = selectPacket.getReferencedPacket();
                reselectPacket = true;
            }
        }

        GameObject.FindGameObjectWithTag("PacketArrive").GetComponent <AudioSource>().Play();
        node.GetComponent <Packets>().addPacket(packet);    // add packet to the new node
        node.GetComponent <Packets>().checkPacketTargets(); // destroy packet if it has reached the target
        packet.GetComponent <Packet>().getPacketChild().SetActive(false);
        if (node.GetComponent <Packets>().getPacketCount() == 0)
        {
            node.GetComponentInChildren <Text>().text = "";
        }
        else
        {
            node.GetComponentInChildren <Text>().text = "" + node.GetComponent <Packets>().getPacketCount();//update packet count on arrival node
        }
        if (reselectNode)
        {
            //selectNode.selectNode(selectNode.getSelectedNode());// reselect currently selected node -- unneccesary now, so commented
            if (reselectPacket)
            {
                selectPacket.setSelectedPacket(packetToReset);
                selectPacket.resetDisplays(packetToReset);
            }
        }
        //if the arrived at node is selected it does not show the updated packet information without being reselected
    }
Ejemplo n.º 2
0
 public void setSelectedPacket(ReferencedPacket packet)
 {
     GameObject.FindGameObjectWithTag("ClickYes").GetComponent <AudioSource>().Play();
     if (selectedButton && selectedButton != this)
     {
         selectedButton.GetComponent <Image>().color = Color.white;
     }
     if (selectedPacket && selectedPacket != this)
     {
         selectedPacket.GetComponent <Packet>().getTarget().GetComponent <Animators>().getTargetAnimator().SetBool("isTarget", false);
     }
     if (packet)
     {
         selectedButton = packet.gameObject;
         selectedPacket = packet.getReferencedPacket();
         selectedButton.GetComponent <Image>().color = Color.black;
         selectedPacket.GetComponent <Packet>().getTarget().GetComponent <Animators>().getTargetAnimator().SetBool("isTarget", true);
         referencedPacket = packet;
     }
     else
     {
         selectedPacket = null;
     }
 }
Ejemplo n.º 3
0
 public void resetDisplays(ReferencedPacket packet)
 {
     selectedButton = packet.gameObject;
     selectedButton.GetComponent <Image>().color = Color.black;
     selectedPacket.GetComponent <Packet>().getTarget().GetComponent <Animators>().getTargetAnimator().SetBool("isTarget", true);
 }