public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); ReferencePoolComponent t = (ReferencePoolComponent)target; if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject)) { bool enableStrictCheck = EditorGUILayout.Toggle("Enable Strict Check", t.EnableStrictCheck); if (enableStrictCheck != t.EnableStrictCheck) { t.EnableStrictCheck = enableStrictCheck; } EditorGUILayout.LabelField("Reference Pool Count", ReferencePool.Count.ToString()); m_ShowFullClassName = EditorGUILayout.Toggle("Show Full Class Name", m_ShowFullClassName); m_ReferencePoolInfos.Clear(); ReferencePoolInfo[] referencePoolInfos = ReferencePool.GetAllReferencePoolInfos(); foreach (ReferencePoolInfo referencePoolInfo in referencePoolInfos) { string assemblyName = referencePoolInfo.Type.Assembly.GetName().Name; List <ReferencePoolInfo> results = null; if (!m_ReferencePoolInfos.TryGetValue(assemblyName, out results)) { results = new List <ReferencePoolInfo>(); m_ReferencePoolInfos.Add(assemblyName, results); } results.Add(referencePoolInfo); } foreach (KeyValuePair <string, List <ReferencePoolInfo> > assemblyReferencePoolInfo in m_ReferencePoolInfos) { bool lastState = m_OpenedItems.Contains(assemblyReferencePoolInfo.Key); bool currentState = EditorGUILayout.Foldout(lastState, assemblyReferencePoolInfo.Key); if (currentState != lastState) { if (currentState) { m_OpenedItems.Add(assemblyReferencePoolInfo.Key); } else { m_OpenedItems.Remove(assemblyReferencePoolInfo.Key); } } if (currentState) { EditorGUILayout.BeginVertical("box"); { EditorGUILayout.LabelField(m_ShowFullClassName ? "Full Class Name" : "Class Name", "Unused\tUsing\tAcquire\tRelease\tAdd\tRemove"); assemblyReferencePoolInfo.Value.Sort(Comparison); foreach (ReferencePoolInfo referencePoolInfo in assemblyReferencePoolInfo.Value) { DrawReferencePoolInfo(referencePoolInfo); } if (GUILayout.Button("Export CSV Data")) { string exportFileName = EditorUtility.SaveFilePanel("Export CSV Data", string.Empty, string.Format("Reference Pool Data - {0}.csv", assemblyReferencePoolInfo.Key), string.Empty); if (!string.IsNullOrEmpty(exportFileName)) { try { int index = 0; string[] data = new string[assemblyReferencePoolInfo.Value.Count + 1]; data[index++] = "Class Name,Full Class Name,Unused,Using,Acquire,Release,Add,Remove"; foreach (ReferencePoolInfo referencePoolInfo in assemblyReferencePoolInfo.Value) { data[index++] = string.Format("{0},{1},{2},{3},{4},{5},{6},{7}", referencePoolInfo.Type.Name, referencePoolInfo.Type.FullName, referencePoolInfo.UnusedReferenceCount.ToString(), referencePoolInfo.UsingReferenceCount.ToString(), referencePoolInfo.AcquireReferenceCount.ToString(), referencePoolInfo.ReleaseReferenceCount.ToString(), referencePoolInfo.AddReferenceCount.ToString(), referencePoolInfo.RemoveReferenceCount.ToString()); } File.WriteAllLines(exportFileName, data, Encoding.UTF8); Debug.Log(string.Format("Export reference pool CSV data to '{0}' success.", exportFileName)); } catch (Exception exception) { Debug.LogError(string.Format("Export reference pool CSV data to '{0}' failure, exception is '{1}'.", exportFileName, exception.ToString())); } } } } EditorGUILayout.EndVertical(); EditorGUILayout.Separator(); } } } else { EditorGUILayout.PropertyField(m_EnableStrictCheck); } serializedObject.ApplyModifiedProperties(); Repaint(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!EditorApplication.isPlaying) { EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info); return; } ReferencePoolComponent t = (ReferencePoolComponent)target; if (IsPrefabInHierarchy(t.gameObject)) { EditorGUILayout.LabelField("Reference Pool Count", ReferencePool.Count.ToString()); m_ShowFullName = EditorGUILayout.Toggle("Show Full Name", m_ShowFullName); m_ReferencePoolInfos.Clear(); ReferencePoolInfo[] referencePoolInfos = ReferencePool.GetAllReferencePoolInfos(); foreach (ReferencePoolInfo referencePoolInfo in referencePoolInfos) { string assemblyName = referencePoolInfo.Type.Assembly.GetName().Name; List <ReferencePoolInfo> results = null; if (!m_ReferencePoolInfos.TryGetValue(assemblyName, out results)) { results = new List <ReferencePoolInfo>(); m_ReferencePoolInfos.Add(assemblyName, results); } results.Add(referencePoolInfo); } foreach (KeyValuePair <string, List <ReferencePoolInfo> > assemblyReferencePoolInfo in m_ReferencePoolInfos) { bool lastState = m_OpenedItems.Contains(assemblyReferencePoolInfo.Key); bool currentState = EditorGUILayout.Foldout(lastState, "Assembly " + assemblyReferencePoolInfo.Key); if (currentState != lastState) { if (currentState) { m_OpenedItems.Add(assemblyReferencePoolInfo.Key); } else { m_OpenedItems.Remove(assemblyReferencePoolInfo.Key); } } if (currentState) { EditorGUILayout.BeginVertical("box"); { assemblyReferencePoolInfo.Value.Sort(Comparison); foreach (ReferencePoolInfo referencePoolInfo in assemblyReferencePoolInfo.Value) { DrawReferencePoolInfo(referencePoolInfo); } } EditorGUILayout.EndVertical(); EditorGUILayout.Separator(); } } } Repaint(); }