Ejemplo n.º 1
0
        public override void Refer()
        {
            ReferInfo refer = new ReferInfo(ResType.UI, m_strPanelViewName, AssetType.Prefab);

            _referList.Add(refer);

            //if (m_IsLoadFromResources)
            //    AddRefer(AssetPrefabType.UI, ResType.F_UI, m_strPanelViewName, true, typeof(GameObject));
            //else
            //    AddRefer(AssetPrefabType.UI, ResType.UI, m_strPanelViewName, GameMain.IsUnityEditor, typeof(GameObject));
        }
Ejemplo n.º 2
0
        public override void Refer()
        {
            ReferInfo refer = new ReferInfo(ResType.UI, m_strPanelViewName, AssetType.Prefab);

            _referList.Add(refer);
        }