public override void Refer() { ReferInfo refer = new ReferInfo(ResType.UI, m_strPanelViewName, AssetType.Prefab); _referList.Add(refer); //if (m_IsLoadFromResources) // AddRefer(AssetPrefabType.UI, ResType.F_UI, m_strPanelViewName, true, typeof(GameObject)); //else // AddRefer(AssetPrefabType.UI, ResType.UI, m_strPanelViewName, GameMain.IsUnityEditor, typeof(GameObject)); }
public override void Refer() { ReferInfo refer = new ReferInfo(ResType.UI, m_strPanelViewName, AssetType.Prefab); _referList.Add(refer); }