Ejemplo n.º 1
0
        public static Dictionary <string, GameServer> GetAllServers()
        {
            var allServerKeys = RedisExtensions.GetAllKeys(RedisDBNumber.GameServer);
            Dictionary <string, GameServer> gameServer = new Dictionary <string, GameServer>();

            foreach (var key in allServerKeys)
            {
                gameServer.Add(key, RedisExtensions.SerilizeGet <GameServer>(key, RedisDBNumber.GameServer));
            }
            return(gameServer);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Search game server by sub key
        /// </summary>
        /// <param name="subKey"></param>
        /// <returns></returns>
        public static List <GameServer> GetServers(string subKey)
        {
            List <string>     allServerKeys = RedisExtensions.GetMatchedKeys(subKey, RedisDBNumber.GameServer);
            List <GameServer> gameServer    = new List <GameServer>();

            foreach (var key in allServerKeys)
            {
                gameServer.Add(RedisExtensions.SerilizeGet <GameServer>(key, RedisDBNumber.GameServer));
            }
            return(gameServer);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Search dedicated game server by its endpoint
        /// </summary>
        /// <param name="end"></param>
        /// <returns></returns>
        public static List <GameServer> GetServers(EndPoint end)
        {
            //we build search key as 192.168.1.1:1111 format
            string subKey = ((IPEndPoint)end).ToString();

            List <string>     allServerKeys = RedisExtensions.GetMatchedKeys(subKey, RedisDBNumber.GameServer);
            List <GameServer> gameServer    = new List <GameServer>();

            foreach (var key in allServerKeys)
            {
                gameServer.Add(RedisExtensions.SerilizeGet <GameServer>(key, RedisDBNumber.GameServer));
            }
            return(gameServer);
        }
Ejemplo n.º 4
0
 public static PeerGroup GetGroupsList(string gameName)
 {
     return(RedisExtensions.SerilizeGet <PeerGroup>(gameName, (int)RedisDBNumber.PeerGroup));
 }