Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        manager = UduinoManager.Instance;
        manager.pinMode(AnalogPin.A2, PinMode.Input);
        Lock1        = false;
        Lock2        = false;
        picRotCheck1 = false;
        picRotCheck2 = false;
        picRotCheck3 = false;

        Lamp1Script = Lamp1Access.GetComponent <Lamp1>();
        Lamp2Script = Lamp2Access.GetComponent <Lamp2>();
        Lamp3Script = Lamp3Access.GetComponent <Lamp3>();
        Lamp4Script = Lamp4Access.GetComponent <Lamp4>();

        BlueDoorScript = BlueDoorAccess.GetComponent <BlueDoor>();
        RedDoorScript  = RedDoorAccess.GetComponent <RedDoor>();
    }
Ejemplo n.º 2
0
        private void loadGridToolStripMenuItem_Click(object sender, EventArgs e)
        {
            OpenFileDialog theDialog = new OpenFileDialog();

            theDialog.Title            = "Open Text File";
            theDialog.Filter           = "TXT files|*.txt";
            theDialog.InitialDirectory = @"\";
            if (theDialog.ShowDialog() == DialogResult.OK)
            {
                string[] rawGridFile = File.ReadAllLines(theDialog.FileName);
                MessageBox.Show(rawGridFile.Length.ToString());

                GridRows    = int.Parse(rawGridFile[0]) + 1;
                GridColumns = int.Parse(rawGridFile[1]) + 1;

                string[] GridContains = new string[rawGridFile.Length - 1];
                for (int i = 2, k = 0; i < rawGridFile.Length; i++, k++)
                {
                    GridContains[k] = rawGridFile[i];                             //remove borders from the file
                }
                List <int[]> CoordinatesAndRates = new List <int[]>();
                int          amount_of_params    = 3; //x,y,rating
                int          GridContains_Length = GridContains.Length - 1;


                for (int i = 0; i < GridContains.Length - 3; i += 3)
                {
                    CoordinatesAndRates.Add(new int[] { Convert.ToInt32(GridContains[i]), Convert.ToInt32(GridContains[i + 1]), Convert.ToInt32(GridContains[i + 2]) });

                    //write coordinates and ratings of each member of grid in one list;
                }


                grid = new GridObject[GridRows - 1, GridColumns - 1];
                const int NumberX = 0, NumberY = 1, Rating = 2;
                int       X; int Y;
                int       locY = 50, locX = 0;
                int       Counter_for_Coordinates = 0;
                for (int i = 0; i < GridRows - 1; i++)          //creating a grid
                {
                    for (int j = 0; j < GridColumns - 1; j++)
                    {
                        X    = CoordinatesAndRates[j][NumberX]; //constants for readable use
                        Y    = CoordinatesAndRates[j][NumberY];
                        locX = (j * BasicGridElementDelta);
                        switch (CoordinatesAndRates[Counter_for_Coordinates][Rating]) //choosing what type of thing is in a field of box and creating it(now we have a grid full of objects)
                        {
                        case 0:
                            grid[i, j] = new NoneEmpty();
                            break;

                        case 1:
                            grid[i, j] = new Wall();
                            break;

                        case 2:
                            grid[i, j] = new GreenDoor();
                            break;

                        case 3:
                            grid[i, j] = new RedDoor();
                            break;

                        case 4:
                            grid[i, j] = new GreenBox();
                            break;

                        case 5:
                            grid[i, j] = new RedBox();
                            break;
                        }
                        grid[i, j].Location    = new Point(locX, locY);
                        grid[i, j].Size        = new Size(BasicGridElementDelta, BasicGridElementDelta);
                        grid[i, j].Click      += this.PictureClick;
                        grid[i, j].BorderStyle = BorderStyle.Fixed3D;  //because our class hierarchy is a heir of PictureBox all of this works.
                        this.Controls.Add(grid[i, j]);
                        Counter_for_Coordinates++;
                    }
                    locY = (locY + BasicGridElementDelta);
                }



                upBtn.Enabled    = true;
                leftBtn.Enabled  = true;
                downBtn.Enabled  = true;
                rightBtn.Enabled = true;
            }
        }