Ejemplo n.º 1
0
        public override void Draw()
        {
            var rectPuzzle = Puzzle.Area.Move((2, 4));

            Renderer.Box(rectPuzzle.Outset(2));
            Renderer.DrawMap(Puzzle, rectPuzzle.TL, x => Style[x]);

            if (Solver is null)
            {
                var stats = RectInt.FromTwoPoints(Renderer.Geometry.TM, Renderer.Geometry.BR);
                Renderer.TitleBox(stats, "Select Solver");

                var start = stats.TL + (2, 2);
                start = Renderer.DrawText(start, $"[F] {nameof(SingleThreadedForwardSolver)}", Style.DefaultPixel);
                start = Renderer.DrawText(start, $"[R] {nameof(SingleThreadedReverseSolver)}", Style.DefaultPixel);
                start = Renderer.DrawText(start, $"[M] {nameof(MultiThreadedForwardReverseSolver)}", Style.DefaultPixel);
            }
            else
            {
                // Solver Running, show progress
                if (SolverTask.IsFaulted || SolverException != null)
                {
                    // Error
                    Renderer.DrawText((0, 0), (SolverException ?? SolverTask.Exception).Message, Style.Error.AsPixel());
                }
                else if (SolverTask.IsCompleted)
                {
                    // Done
                    Renderer.DrawText((0, 0), $"[{SolverState.Exit}:{(SolverState.EarlyExit ? "EARLY-EXIT": "")}] Solutions:{SolverState.SolutionsNodes?.Count ?? 0}", Style.DefaultPixel);
                }

                else
                {
                    // Running
                    Renderer.DrawText((0, 0), $"[RUNNING] {SolverState?.Statistics?.Elapsed}", Style.DefaultPixel);
                }

                // For all
                if (SolverState?.Statistics != null)
                {
                    var s     = SolverState.Statistics;
                    var stats = RectInt.FromTwoPoints(Renderer.Geometry.TM, Renderer.Geometry.BR);
                    Renderer.TitleBox(stats, "Statistics");

                    var start = stats.TL + (2, 2);
                    start = Renderer.DrawText(start, $"Solutions: {SolverState.SolutionsNodes?.Count}", Style.DefaultPixel);
                    start = Renderer.DrawText(start, $"Nodes: {s.TotalNodes} @  {s.TotalNodes / s.DurationInSec:0.0}/sec", Style.DefaultPixel);

                    if (Solver.Statistics != null)
                    {
                        foreach (var stLine in Solver.Statistics)
                        {
                            start = Renderer.DrawText(start, stLine.ToStringShort(), Style.DefaultPixel);
                        }
                    }

//                    if (SolverState is ISolverVisualisation vs && vs.TrySample(out var node))
//                    {
//                        Renderer.DrawMapWithPosition(node.CrateMap, rectPuzzle.TL,
//                            (p, c) => new CHAR_INFO(Puzzle[p].Underlying,
//                                c ? CHAR_INFO_Attr.BACKGROUND_GREEN | CHAR_INFO_Attr.FOREGROUND_GRAY: CHAR_INFO_Attr.FOREGROUND_GRAY));
//
//                    }
                }
            }
        }