// 定位到特定节点
        public override void FocusNode(Base.BaseNodeControl nodeControl)
        {
            if (nodeControl == null)
            {
                return;
            }

            var targetPos  = RectCanvas.TranslatePoint(new Point(RectCanvas.ActualWidth * 0.5, RectCanvas.ActualHeight * 0.5), ViewBoxMain);
            var currentPos = nodeControl.TranslatePoint(new Point(nodeControl.GetWidth() * 0.5, nodeControl.GetHeight() * 0.5), ViewBoxMain);
            var left       = Canvas.GetLeft(ViewBoxMain);
            var top        = Canvas.GetTop(ViewBoxMain);

            mAnimTagLeft = left + targetPos.X - currentPos.X;
            mAnimTagTop  = top + targetPos.Y - currentPos.Y;

            var transAnim = new DoubleAnimation();

            transAnim.To                = mAnimTagLeft;
            transAnim.Duration          = TimeSpan.FromSeconds(0.15);
            transAnim.AccelerationRatio = 0.3;
            transAnim.DecelerationRatio = 0.3;
            transAnim.Completed        += TransAnimX_Completed;
            ViewBoxMain.BeginAnimation(Canvas.LeftProperty, transAnim);

            transAnim                   = new DoubleAnimation();
            transAnim.To                = mAnimTagTop;
            transAnim.Duration          = TimeSpan.FromSeconds(0.15);
            transAnim.AccelerationRatio = 0.3;
            transAnim.DecelerationRatio = 0.3;
            transAnim.Completed        += TransAnimY_Completed;
            ViewBoxMain.BeginAnimation(Canvas.TopProperty, transAnim);
        }
Ejemplo n.º 2
0
        private void OnCreate()
        {
            windowAlpha = 0f;

            gameWindowAtlas = new AtlasLoader(Const.ATLAS_PATH + "Main_atlas");

            Vector2 canvasSize = RectCanvas.GetCanvasSize();

            size = new Vector2(canvasSize.x / RectUI.scaleFactor, canvasSize.y / RectUI.scaleFactor);

            positionOnCanvas = new Vector2(0, 0);

            AddScoresText();
        }
        public override void FocusNodes(Base.BaseNodeControl[] nodeControls)
        {
            if (nodeControls == null || nodeControls.Length <= 0)
            {
                return;
            }

            // 当前结点的包围大小(MainDrawCanvas上的坐标)
            var curLeft   = double.MaxValue;
            var curTop    = double.MaxValue;
            var curRight  = double.MinValue;
            var curBottom = double.MinValue;

            foreach (var node in nodeControls)
            {
                var loc = node.GetLocation();
                if (curLeft > loc.X)
                {
                    curLeft = loc.X;
                }
                if (curTop > loc.Y)
                {
                    curTop = loc.Y;
                }
                var right = loc.X + node.GetWidth();
                if (curRight < right)
                {
                    curRight = right;
                }
                var bottom = loc.Y + node.GetWidth();
                if (curBottom < bottom)
                {
                    curBottom = bottom;
                }
            }
            curLeft   -= 50;
            curTop    -= 50;
            curRight  += 50;
            curBottom += 50;
            var tl       = MainDrawCanvas.TranslatePoint(new Point(curLeft, curTop), ViewBoxMain);
            var rb       = MainDrawCanvas.TranslatePoint(new Point(curRight, curBottom), ViewBoxMain);
            var tagVBMPt = new Point(tl.X + (rb.X - tl.X) * 0.5, tl.Y + (rb.Y - tl.Y) * 0.5);

            var viewStart = RectCanvas.TranslatePoint(new Point(0, 0), ViewBoxMain);
            var viewEnd   = RectCanvas.TranslatePoint(new Point(RectCanvas.ActualWidth, RectCanvas.ActualHeight), ViewBoxMain);
            var curVBMPt  = new Point(viewStart.X + (viewEnd.X - viewStart.X) * 0.5, viewStart.Y + (viewEnd.Y - viewStart.Y) * 0.5);

            //var scaleDeltaX = (viewEnd.X - viewStart.X) / (curRight - curLeft);
            //var scaleDeltaY = (viewEnd.Y - viewStart.Y) / (curBottom - curTop);
            var scaleDeltaX   = (viewEnd.X - viewStart.X) / (rb.X - tl.X);
            var scaleDeltaY   = (viewEnd.Y - viewStart.Y) / (rb.Y - tl.Y);
            var scaleDelta    = Math.Min(scaleDeltaX, scaleDeltaY);
            var tagWidth      = scaleDelta * ViewBoxMain.ActualWidth;
            var calScaleDelta = tagWidth / MainDrawCanvas.Width * 100;

            if (calScaleDelta < mScaleDeltaMin)
            {
                scaleDelta = mScaleDeltaMin / 100 * MainDrawCanvas.Width / ViewBoxMain.ActualWidth;
            }
            else if (calScaleDelta > mScaleDeltaMax)
            {
                scaleDelta = mScaleDeltaMax / 100 * MainDrawCanvas.Width / ViewBoxMain.ActualWidth;
            }
            mAnimTagLeft = Canvas.GetLeft(ViewBoxMain) + (curVBMPt.X - tagVBMPt.X);
            mAnimTagTop  = Canvas.GetTop(ViewBoxMain) + (curVBMPt.Y - tagVBMPt.Y);

            var deltaX = tagVBMPt.X / ViewBoxMain.ActualWidth;
            var deltaY = tagVBMPt.Y / ViewBoxMain.ActualHeight;

            mAnimTagLeft -= (ViewBoxMain.ActualWidth * scaleDelta - ViewBoxMain.ActualWidth) * deltaX;
            mAnimTagTop  -= (ViewBoxMain.ActualHeight * scaleDelta - ViewBoxMain.ActualHeight) * deltaY;

            if (double.IsNaN(mAnimTagLeft) || double.IsInfinity(mAnimTagLeft))
            {
                return;
            }
            if (double.IsNaN(mAnimTagTop) || double.IsInfinity(mAnimTagTop))
            {
                return;
            }

            var transAnim = new DoubleAnimation();

            transAnim.To                = mAnimTagLeft;
            transAnim.Duration          = TimeSpan.FromSeconds(0.15);
            transAnim.AccelerationRatio = 0.3;
            transAnim.DecelerationRatio = 0.3;
            transAnim.Completed        += TransAnimX_Completed;
            ViewBoxMain.BeginAnimation(Canvas.LeftProperty, transAnim);

            transAnim                   = new DoubleAnimation();
            transAnim.To                = mAnimTagTop;
            transAnim.Duration          = TimeSpan.FromSeconds(0.15);
            transAnim.AccelerationRatio = 0.3;
            transAnim.DecelerationRatio = 0.3;
            transAnim.Completed        += TransAnimY_Completed;
            ViewBoxMain.BeginAnimation(Canvas.TopProperty, transAnim);

            ViewBoxMain.Width = ViewBoxMain.ActualWidth;
            UpdateScaleInfoShow();
            mAnimTagWidth = scaleDelta * ViewBoxMain.ActualWidth;

            if (double.IsNaN(mAnimTagWidth) || double.IsInfinity(mAnimTagWidth))
            {
                return;
            }

            //ViewBoxMain.Width = mAnimTagWidth;
            var anim = new DoubleAnimation();

            anim.To                = mAnimTagWidth;
            anim.Duration          = TimeSpan.FromSeconds(0.15);
            anim.AccelerationRatio = 0.3;
            anim.DecelerationRatio = 0.3;
            anim.Completed        += ScaleAnim_Completed;
            ViewBoxMain.BeginAnimation(Viewbox.WidthProperty, anim);
        }