/// <summary> /// Base method + adds the transform component to the param recordableState. /// </summary> /// <param name="state">RecordableState which needs Transform data added to it.</param> protected override void AddProperties(RecordableState.RecordableState state) { base.AddProperties(state); state.AddProperty <RecordableState.Transform>(); }
protected override void AddProperties(RecordableState.RecordableState state) { base.AddProperties(state); state.AddProperty <RecordableState.BombStuff>(); }
/// <summary> /// Base method + adds the animations to the param recordableState. /// </summary> /// <param name="state">RecordableState which needs AnimationStates added to it.</param> protected override void AddProperties(RecordableState.RecordableState state) { base.AddProperties(state); state.AddProperty <RecordableState.Animations>(); }
protected override void AddProperties(RecordableState.RecordableState state) { base.AddProperties(state); state.AddProperty <RecordableState.BaseAI>(); state.AddProperty <RecordableState.OperatorState>(); }
protected override void AddProperties(RecordableState.RecordableState state) { base.AddProperties(state); state.AddProperty <RecordableState.ExtendedAI>(); }