public EntityState(RecordableObject reference, bool active, Vector3 position, Quaternion rotation, int state) : base(reference, eType.EntityState) { this.active = active; this.position = position; this.rotation = rotation; this.state = state; }
public ResetPoint(RecordableObject reference, int index) : base(reference, eType.ResetPoint) { this.index = index; }
public RecordableMove(RecordableObject reference, eType type) { this.reference = reference; this.type = type; }