Ejemplo n.º 1
0
        public IActionResult AddRate([FromBody] RateRequest request)
        {
            if (!ModelState.IsValid)
            {
                return(Ok(ModelState));
            }

            var response = new BaseResponse <bool>();

            if (rateRepo.Any(x => x.RecipeID == request.RecipeID && x.UserID == CurrentUserID))
            {
                response.SetMessage("Daha önce oylama yapmışsınız");
                return(Ok(response));
            }


            var item = new RecipeRate
            {
                RecipeID = request.RecipeID,
                Rate     = request.Rate,
                Status   = Status.NotAppproved
            };

            if (User.Identity.IsAuthenticated)
            {
                item.UserID = CurrentUserID;
            }

            rateRepo.Add(item);
            response.Message = "Değerlendirme başarıyla eklendi";
            decimal           avarageRate = 0;
            List <RecipeRate> ratedRecipe = new List <RecipeRate>();

            ratedRecipe = rateRepo.GetBy(x => x.RecipeID == request.RecipeID).ToList();
            foreach (var aa in ratedRecipe)
            {
                avarageRate += aa.Rate;
            }

            avarageRate = avarageRate / ratedRecipe.Count();
            var ChangeAvarageRate = recipeRepo.FirstOrDefaultBy(x => x.Id == request.RecipeID);

            ChangeAvarageRate.AvarageRate = avarageRate;

            recipeRepo.Update(ChangeAvarageRate);



            return(Ok(response));
        }
Ejemplo n.º 2
0
        public static void Main(string[] args)
        {
            if (args.Length == 0)
            {
                Console.WriteLine("Need the input file.");
                Console.Read();
                return;
            }

            var inFile   = args[0];
            var outFile  = inFile + ".json";
            var outFile2 = inFile + ".txt";

            if (!File.Exists(inFile))
            {
                Console.WriteLine("File not found.");
                Console.Read();
                return;
            }

            var isDone = false;

            try
            {
                // OBS:
                // It's better to convert using same class model
                // as the one used in AikaEmu.GameServer.

                var fileName = Path.GetFileNameWithoutExtension(inFile);
                if (fileName == null)
                {
                    return;
                }

                BaseConvert convert = null;
                switch (fileName)
                {
                case "ItemList":
                    convert = new ItemList();
                    break;

                case "npcpos":
                    convert = new NpcPos();
                    break;

                case "MobPos":
                    convert = new MobPos();
                    break;

                case "ExpList":
                    convert = new ExpList();
                    break;

                case "PranExpList":
                    convert = new PranExpList();
                    break;

                case "MN":
                    convert = new Mn();
                    break;

                case "GearCore":
                    convert = new GearCore();
                    break;

                case "ConvertCore":
                    convert = new ConvertCore();
                    break;

                case "Title":
                    convert = new Title();
                    break;

                case "Recipe":
                    convert = new Recipe();
                    break;

                case "RecipeRate":
                    convert = new RecipeRate();
                    break;

                case "ItemEffect":
                    convert = new ItemEffect();
                    break;

                case "ReinforceA":
                case "ReinforceW":
                    convert = new ReinforceA();
                    ((ReinforceA)convert).IsReinforceW = fileName == "ReinforceW";
                    break;

                case "Reinforce2":
                case "Reinforce3":
                    convert = new Reinforce2();
                    break;

                case "MakeItems":
                    convert = new MakeItems();
                    break;

                case "SetItem":
                    convert = new SetItem();
                    break;

                case "SkillData":
                    convert = new SkillData();
                    break;

                case "Quest":
                    convert = new Quest();
                    break;

                case "Map":
                    convert = new Map();
                    break;

                case "ObjPos":
                    convert = new ObjPos();
                    break;

                case "SPosition":
                    convert = new SPosition();
                    break;

                case "Dialog":
                    convert = new Dialog();
                    break;

                case "StatusPoint":
                    convert = new StatusPoint();
                    break;
                }

                if (convert != null)
                {
                    convert.SetupFile(inFile, outFile, outFile2);
                    convert.Convert();
                    convert.Save();
                    isDone = true;
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Console.Read();
                throw;
            }
            finally
            {
                if (isDone)
                {
                    Console.WriteLine("Input: " + Path.GetFileName(inFile));
                    Console.WriteLine("Output: " + Path.GetFileName(outFile));
                    Console.WriteLine("OutputSql: " + Path.GetFileName(outFile2));
                    Console.WriteLine("Converted with success.");
                }
                else
                {
                    Console.WriteLine("Error in conversion.");
                }
            }

            Console.Read();
        }