public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, ActiveHomeChannel activeChannel, [JoinAll] Optional <GeneralChatChannelNode> battleChat, [JoinAll] Dialog dialog) { if (!battleChat.IsPresent()) { dialog.chatDialog.AddUIMessage(e.Message); } }
public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, SingleNode <ChatChannelUIComponent> chat, [JoinAll] Optional <GeneralChatChannelNode> battleChat, [JoinAll] Dialog dialog) { if (!battleChat.IsPresent()) { dialog.chatDialog.SetLastMessage(e.Message); } }