public void Play_tutorial()
 {
     Starting_Panel.SetActive(false);
     Realtime_3d_Objects.SetActive(false);
     Realtime_UI_Objects.SetActive(false);
     Dummy_Model_player.transform.position = new Vector3(0, 0, 0);
     Dummy_Model_player.transform.rotation = new Quaternion();
     InvokeRepeating("Countdown", 1f, 1f);
 }
 public void StartTask()
 {
     Starting_Panel.SetActive(false);
     isPlayingTask = true;
     Realtime_UI_Objects.SetActive(true);
     Realtime_3d_Objects.SetActive(true);
     dist = Vector3.Distance(Destination_object_2.transform.position, Realtime_Model_player.transform.position);
     //print("Distance to other: " + dist);
     Distance_slider_for_player.maxValue = dist;
     CameraFollow.instance.Set_Realtime_Target();
     Dummy_Model_player.transform.position = new Vector3(0, 0, 0);
     Dummy_Model_player.transform.rotation = new Quaternion();
     // Realtime_Model_player.transform.position = new Vector3(0, 0, 0);
     Realtime_Model_player.transform.rotation = new Quaternion();
     InvokeRepeating("Countdown2", 1f, 1f);
 }
    void Start()
    {
        instance = this;
        ///  Camera1.SetActive(true);
        CameraFollow.instance.Set_Dummy_Target();

        ani = Dummy_Model_player.GetComponent <Animator>();
        // ani.enabled = false;
        Count_Down.SetActive(false);

        Task_Completed_Panel.SetActive(false);

        dist = Vector3.Distance(Destination_object.transform.position, Dummy_Model_player.transform.position);
        print("Distance to other: " + dist);
        Distance_slider_for_dummy.maxValue = dist;

        Realtime_UI_Objects.SetActive(false);
        Realtime_3d_Objects.SetActive(false);
    }